Getting Started: Difference between revisions

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** Refugees returning to New Ognos after spending time in a [[Five Faction Kingdoms|Five Faction Kingdom]] OR
** Refugees returning to New Ognos after spending time in a [[Five Faction Kingdoms|Five Faction Kingdom]] OR
** Former nomads of the seas coming ashore now that their home has been restored OR
** Former nomads of the seas coming ashore now that their home has been restored OR
** Pioneers coming to New Ognos for the first time -- usually from one of the [[Five Faction Kingdoms]]  
** Pioneers coming to New Ognos for the first time -- usually from one of the [[Five Faction Kingdoms]] OR
** Characters returning home after spending time in [http://www.shamanrpg.com/very16/boards/support.php?cmd=read&id=905&thread_id=356 Shaman]
*If your character is a returnee and you'd like to incorporate some details from there into your posts, you can view the Old Ognos Lexicon [https://kinrpg.com/lexicon2/index.php/Main_Page here].
* The Primordial Gods were so powerful that their visit to Ognos caused a time dilation that spread across the world.  As such, characters returning from certain areas will have only been away from home for a few months, while others have been gone for decades -- they might even be the children or grandchildren of Ognoshu refugees coming "home" for the first time!
* The Primordial Gods were so powerful that their visit to Ognos caused a time dilation that spread across the world.  As such, characters returning from certain areas will have only been away from home for a few months, while others have been gone for decades -- they might even be the children or grandchildren of Ognoshu refugees coming "home" for the first time!
* Members of this wave will typically be focusing on remapping, rebuilding, and resettling the island.  During the recruitment period for the Wave, individuals with experience as explorers, adventurers, treasure hunters, miners, farmers, and researchers were in highest demand.
* Members of this wave will typically be focusing on remapping, rebuilding, and resettling the island.  During the recruitment period for the Wave, individuals with experience as explorers, adventurers, treasure hunters, miners, farmers, and researchers were in highest demand.
* Most characters will likely be expected to join a group/team upon arrival; teams are usually between 3 and 6 people from different specializations who go out together to collect resources, scout the land, eliminate monsters and other threats, and/or perform other duties.
* Most characters will likely be expected to join a group/team upon arrival; teams are usually between 3 and 6 people from different specializations who go out together to collect resources, scout the land, eliminate monsters and other threats, and/or perform other duties.
* Teams can consist of player characters, non-player characters (NPCs), or a mix.  For groups including NPCs, you can:
** Teams can consist of player characters, non-player characters (NPCs), or a mix.  For groups including NPCs, you can:
** Create new NPCs at any time, even just one-off appearances in posts.  If you like the NPC you've created and want them to be able to possibly be adopted by a player, and/or so they can earn their own rewards during mini-games and events, you can add them to our database.
*** Create new NPCs at any time, even just one-off appearances in posts.  If you like the NPC you've created and want them to be able to possibly be adopted by a player, and/or so they can earn their own rewards during mini-games and events, you can add them to our database.
** Use any NPC in our database that is not already in a player-controlled group.  These characters will earn their own rewards during mini-games and events if brought along.
*** Use any NPC in our database that is not already in a player-controlled group.  These characters will earn their own rewards during mini-games and events if brought along.
* You're welcome to create a solo character as well, just know this may be viewed as a bit odd -- possibly even suspicious -- by others.
** You're welcome to create a solo character as well, just know this may be viewed as a bit odd -- possibly even suspicious -- by others.


====== '''Alternate Route Details''' ======
====== '''Alternate Route Details''' ======
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* Some characters may be transported to Kinship from other places or times, typically after stumbling across ancient traps or tools left behind by the gods on their homeworld. Upon arrival, individuals will always become one of our core races unless the appropriate purchases are made from the Marketplace.  
* Some characters may be transported to Kinship from other places or times, typically after stumbling across ancient traps or tools left behind by the gods on their homeworld. Upon arrival, individuals will always become one of our core races unless the appropriate purchases are made from the Marketplace.  


* You can also create characters from the First or Second Waves, meaning they would be here longer and be more established than the new wave.  There are no firm restrictions on how many First/Second Wave characters a player can join, but we would prefer to keep these numbers low-ish at the start. :)
* You can also create characters from the First or Second Waves, meaning they would be here longer and be more established than the new wave.  At this time, there are no firm restrictions on how many First/Second Wave characters a player can join or adopt, and they do not require approval before joining, but we would prefer to keep these numbers lower at the start and may add a future cap if needed.
** ''First Wave:'' Focused on establishing the town; primarily scout teams, resource assessors, military vanguards, terraformers, and architects.
** ''First Wave:'' Focused on establishing the town; primarily scout teams, resource assessors, military vanguards, terraformers, and architects.
** ''Second Wave:'' Focused on expanding the infrastructure; primarily builders, merchants, craftsmen, bankers, and politicians.
** ''Second Wave:'' Focused on expanding the infrastructure; primarily builders, merchants, craftsmen, bankers, and politicians.
====== Restricted Routes ======
* During Ognos' destruction and subsequent repair/evolution into New Ognos, the land was believed to be devoid of all humanoid life, however, we are open to at least considering that a (very, very small) population or collection of individuals was able to hang on while everything happened. At this time, there would need to be a strong plot/reasoning for why this background is key to your character and discussion of their experiences before you would be authorized to join one.  If you would like to explore this option, please contact Signe via DM!
* Joining a character from elsewhere in Kinship (outside of the Five Faction Kingdoms) is currently not permitted.  There are options to join characters from the Five Faction Kingdom races, though! This is explained in a section below. :)


== Joining a Human ==
== Joining a Human ==


*
* Humans were once the dominant force in Ognos with larger, more concentrated populations and higher political power in all five of the original territories.
* They had a very strict and rigid class system; wealthy nobles had more social power but fewer liberties than the poor commoners.
* Human society was heavily patriarchal, with men and boys having greater social privileges and autonomy than women and girls.
* Most humans are born with the ability to summon and control a small number of nanites.
* Typically, Humans will have a "natural" appearance, meaning they have the same eye, hair, and skin variations as on Earth, however, each character may be joined with up to two appearance-only traits OR one physical enhancement.
* Humans typically cannot use magic or shapeshift.


== Joining a Valka ==
== Joining a Valka ==

Revision as of 21:47, 24 August 2023

The below guide will help guide you through the character creation process; if you have any questions or concerns not covered in the guide, or need some assistance finding resources, please contact Signe (@signecinders) on Discord!

Coming to Ognos

Determining your character's background and their motivations can help you decide the potential directions for their growth! We've provided a few ideas for how, when, and why a character may have come to Ognos. We are totally open to alternate ideas, however, we may need to help you adapt them to the site's lore if they are too far from the options outlined below.

Standard Route Details
  • Most characters will be new arrivals in town, having come to New Ognos in the Third Wave of settlers; they will often be either:
    • Refugees returning to New Ognos after spending time in a Five Faction Kingdom OR
    • Former nomads of the seas coming ashore now that their home has been restored OR
    • Pioneers coming to New Ognos for the first time -- usually from one of the Five Faction Kingdoms OR
    • Characters returning home after spending time in Shaman
  • If your character is a returnee and you'd like to incorporate some details from there into your posts, you can view the Old Ognos Lexicon here.
  • The Primordial Gods were so powerful that their visit to Ognos caused a time dilation that spread across the world. As such, characters returning from certain areas will have only been away from home for a few months, while others have been gone for decades -- they might even be the children or grandchildren of Ognoshu refugees coming "home" for the first time!
  • Members of this wave will typically be focusing on remapping, rebuilding, and resettling the island. During the recruitment period for the Wave, individuals with experience as explorers, adventurers, treasure hunters, miners, farmers, and researchers were in highest demand.
  • Most characters will likely be expected to join a group/team upon arrival; teams are usually between 3 and 6 people from different specializations who go out together to collect resources, scout the land, eliminate monsters and other threats, and/or perform other duties.
    • Teams can consist of player characters, non-player characters (NPCs), or a mix. For groups including NPCs, you can:
      • Create new NPCs at any time, even just one-off appearances in posts. If you like the NPC you've created and want them to be able to possibly be adopted by a player, and/or so they can earn their own rewards during mini-games and events, you can add them to our database.
      • Use any NPC in our database that is not already in a player-controlled group. These characters will earn their own rewards during mini-games and events if brought along.
    • You're welcome to create a solo character as well, just know this may be viewed as a bit odd -- possibly even suspicious -- by others.
Alternate Route Details
  • Some characters may be transported to Kinship from other places or times, typically after stumbling across ancient traps or tools left behind by the gods on their homeworld. Upon arrival, individuals will always become one of our core races unless the appropriate purchases are made from the Marketplace.
  • You can also create characters from the First or Second Waves, meaning they would be here longer and be more established than the new wave. At this time, there are no firm restrictions on how many First/Second Wave characters a player can join or adopt, and they do not require approval before joining, but we would prefer to keep these numbers lower at the start and may add a future cap if needed.
    • First Wave: Focused on establishing the town; primarily scout teams, resource assessors, military vanguards, terraformers, and architects.
    • Second Wave: Focused on expanding the infrastructure; primarily builders, merchants, craftsmen, bankers, and politicians.
Restricted Routes
  • During Ognos' destruction and subsequent repair/evolution into New Ognos, the land was believed to be devoid of all humanoid life, however, we are open to at least considering that a (very, very small) population or collection of individuals was able to hang on while everything happened. At this time, there would need to be a strong plot/reasoning for why this background is key to your character and discussion of their experiences before you would be authorized to join one. If you would like to explore this option, please contact Signe via DM!
  • Joining a character from elsewhere in Kinship (outside of the Five Faction Kingdoms) is currently not permitted. There are options to join characters from the Five Faction Kingdom races, though! This is explained in a section below. :)

Joining a Human

  • Humans were once the dominant force in Ognos with larger, more concentrated populations and higher political power in all five of the original territories.
  • They had a very strict and rigid class system; wealthy nobles had more social power but fewer liberties than the poor commoners.
  • Human society was heavily patriarchal, with men and boys having greater social privileges and autonomy than women and girls.
  • Most humans are born with the ability to summon and control a small number of nanites.
  • Typically, Humans will have a "natural" appearance, meaning they have the same eye, hair, and skin variations as on Earth, however, each character may be joined with up to two appearance-only traits OR one physical enhancement.
  • Humans typically cannot use magic or shapeshift.

Joining a Valka

Joining Other Races

Mayor Position

Astrofel

Human Enhancements

Valka Traits

Next up...

You can check out the other Essential Guides using the links below!

  • Guidebook - a brief look in to game setting & mechanics
  • Game Overview - a brief look in to game setting & mechanics

When you've read everything over, you can get going by joining your character here.

Don't forget to join our Discord!