Companion Progression System: Difference between revisions

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Astrofel are special animals that usually feature in their bonded's posts as secondary/supporting characters, though they can occasionally be posted individually.     
Astrofel are special animals that usually feature in their bonded's posts as secondary/supporting characters, though they can occasionally be posted individually.     


Characters who bonded with an Astrofel after will bond with a New Ognos Astrofel. These have features unique to the original subspecies.
== What are Astrofel / how have they changed? ==
Astrofel are magical beings that were native to Old Ognos. There were three known subspecies: Spirits, who Bonded with Valka; Shades, who Bonded with Humans; and Hesper, Shade x Spirit hybrids who bonded with Amalgam (Human x Valka hybrids).  However, the Astrofel relied on the unique conditions of the island; when their connection with the island was severed by Ognos' destruction, they experienced severe magical backlash that warped their bodies and minds.  This not only changed the traits of Astrofel born after the disaster, but also any and all pre-existing Astrofel.


Astrofel (optional)
'''Physical Traits:'''


Characters arriving on New Ognos already bonded to an Astrofel will likely meet one of these three conditions:
* Astrofel may take the form of a single living Earth animal; this can be vague or specific, ex: "dog" or "Great Dane", "bird of prey" or "Bald Eagle" but please try to maintain consistency (a character always played with the form of a large dog shouldn't suddenly be written as a chihuahua!).
* Astrofel no longer belong to discernable subspecies; fur and coat colors are a mix of monochrome and vibrant gemstone colors, often in patches, spots, or stripes.
* All Astrofel all have an [[Astrofel#Diets & Afflictions|Affliction]], a powerful and dangerous effect caused by the corruption of their magical connection.
** Astrofel can gain control of their Affliction over time by consuming certain foods with stabilizing properties.


They lived on Old Ognos and are returning with the same Astrofel they left with.
'''Mental Traits:'''


They bonded after the fall of Old Ognos with an Astrofel who's bonded partner died, either during the island's destruction or after.
== Why have an Astrofel? ==
Astrofel level separately from their Ognoshu; they can also gain their own rewards for mini-game participation, drops, events, and more.


They bonded with an Astrofel born to parents from Old Ognos; these Astrofel may have unique features.
* This means there will be a little more for you to manage, but don't worry -- having an Astrofel is optional!
* Characters may find theirs at any time; there's no rush or pressure to have one, though they can be quite beneficial.


Characters may also bond with Astrofel at any point after joining; these New World Astrofel have many unique features.
=== Bonding Procedure ===


You can buy an Astrofel from the Marketplace or pay with a 600+ word in-character post by the character you are creating a bond for.
== Diets & Afflictions ==


* The magical corruption that created Afflictions initially has an uncontrolled, chaotic effect on affected Astrofel.
** At first, the Affliction's associated element or energy overrides the Astrofel's natural behaviors and instincts.
*** ''A fiery Affliction may cause an Astrofel to compulsively seek out flames or emit uncontrolled bursts of fire.''
* Over time and with their bonded Ognoshu's help, an Astrofel can gradually gain control over their Affliction by finding the right sustenance.
** Each Affliction is associated with consuming certain foods that contain stabilizing properties.
*** ''For a fiery Affliction, foods like coal, lava rock, cinders, or minerals help regulate the chaotic magic.''
* Once an Astrofel consistently consumes the appropriate diet for their Affliction, the Ognoshu helps train them to master their enhanced abilities.
** What was once an unpredictable, dangerous force becomes an asset under the Astrofel's disciplined control. 
** They learn to call on their Affliction at will to serve their purposes.
** ''This is explained further in the following section!''
* The road to mastery is long, but with patience and care, even the most unstable Afflictions can be tamed!
== Progression ==
2.1 Level 0 [0 points]
2.1 Level 0 [0 points]


Line 34: Line 53:


2.9 Beyond VII [2200+ points]
2.9 Beyond VII [2200+ points]
== Why have an Astrofel? ==
== What are Astrofel / how have they changed? ==
== Afflictions ==
== Astrofel Progression System ==

Revision as of 22:57, 9 September 2023

Astrofel are special animals that usually feature in their bonded's posts as secondary/supporting characters, though they can occasionally be posted individually.

What are Astrofel / how have they changed?

Astrofel are magical beings that were native to Old Ognos. There were three known subspecies: Spirits, who Bonded with Valka; Shades, who Bonded with Humans; and Hesper, Shade x Spirit hybrids who bonded with Amalgam (Human x Valka hybrids). However, the Astrofel relied on the unique conditions of the island; when their connection with the island was severed by Ognos' destruction, they experienced severe magical backlash that warped their bodies and minds. This not only changed the traits of Astrofel born after the disaster, but also any and all pre-existing Astrofel.

Physical Traits:

  • Astrofel may take the form of a single living Earth animal; this can be vague or specific, ex: "dog" or "Great Dane", "bird of prey" or "Bald Eagle" but please try to maintain consistency (a character always played with the form of a large dog shouldn't suddenly be written as a chihuahua!).
  • Astrofel no longer belong to discernable subspecies; fur and coat colors are a mix of monochrome and vibrant gemstone colors, often in patches, spots, or stripes.
  • All Astrofel all have an Affliction, a powerful and dangerous effect caused by the corruption of their magical connection.
    • Astrofel can gain control of their Affliction over time by consuming certain foods with stabilizing properties.

Mental Traits:

Why have an Astrofel?

Astrofel level separately from their Ognoshu; they can also gain their own rewards for mini-game participation, drops, events, and more.

  • This means there will be a little more for you to manage, but don't worry -- having an Astrofel is optional!
  • Characters may find theirs at any time; there's no rush or pressure to have one, though they can be quite beneficial.

Bonding Procedure

Diets & Afflictions

  • The magical corruption that created Afflictions initially has an uncontrolled, chaotic effect on affected Astrofel.
    • At first, the Affliction's associated element or energy overrides the Astrofel's natural behaviors and instincts.
      • A fiery Affliction may cause an Astrofel to compulsively seek out flames or emit uncontrolled bursts of fire.
  • Over time and with their bonded Ognoshu's help, an Astrofel can gradually gain control over their Affliction by finding the right sustenance.
    • Each Affliction is associated with consuming certain foods that contain stabilizing properties.
      • For a fiery Affliction, foods like coal, lava rock, cinders, or minerals help regulate the chaotic magic.
  • Once an Astrofel consistently consumes the appropriate diet for their Affliction, the Ognoshu helps train them to master their enhanced abilities.
    • What was once an unpredictable, dangerous force becomes an asset under the Astrofel's disciplined control.
    • They learn to call on their Affliction at will to serve their purposes.
    • This is explained further in the following section!
  • The road to mastery is long, but with patience and care, even the most unstable Afflictions can be tamed!

Progression

2.1 Level 0 [0 points]

2.2 Level I [100 points]

2.3 Level II [250 points]

2.4 Level III [450 points]

2.5 Level IV [700 points]

2.6 Level V [1000 points]

2.7 Level VI [1350 points]

2.8 Level VII [1750 points]

2.9 Beyond VII [2200+ points]