Guilds: Difference between revisions
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Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits. | Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits. | ||
== Guilds == | == Guilds == | ||
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** If you have any ideas or suggestions for future guilds, please let us know! | ** If you have any ideas or suggestions for future guilds, please let us know! | ||
* Characters may also found their own guilds by gathering three or more characters and filling out the form on the Guilds page. The three characters must be played by different people, however, one character can be a NPC. | * Characters may also found their own guilds by gathering three or more characters and filling out the form on the Guilds page. The three characters must be played by different people, however, one character can be a NPC. | ||
== Joining a Guild == | |||
* Each character can be a member of up to two guilds. | |||
* Characters can join a guild at any time by updating the "Primary Guild", "Primary Guild Position" ("Secondary Guild" and "Secondary Guild Position") fields on their profile. | |||
== Guild Progression Points == | |||
* Any in-character post that references a character's Guild or guild duties can be marked with the 'Guild' checkbox for '''+5 Guild Points'''. | |||
** Make sure to enter the name of applicable guild(s) in the textbox. | |||
* A list of example Guild Duties can be found on each Guild's profile, but players are also welcome to come up with their own assignments/duties. | |||
== Guild Progression == | |||
=== Level I (25 Points) === | |||
=== Level II (60 Points) === | |||
=== Level III (105 Points) === | |||
=== Level IV (160 Points) === | |||
=== Level V (225 Points) === | |||
=== Level VI (300 Points) === | |||
=== Level VII (390 Points) === | |||
=== Level IX (490 Points) === | |||
Revision as of 14:16, 23 May 2025
Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits.
Guilds
The Assembly of Knowledge (Scholars)
- The Assembly of Knowledge is dedicated to the pursuit of knowledge and enlightenment; an enclave of inquisitive minds, this guild is a sanctuary for those who seek to uncover the hidden truths of the world. Read more about the Assembly.
The Circle of Vitalis (Healers)
- The Circle of Vitalis is a sanctuary of healing and compassion, where dedicated healers work to mend both body and spirit. Their mission is to restore balance and vitality through the healing arts, bringing relief and comfort to those in need. Read more about the Circle.
The Crafter's Coalition (Crafters)
- The Crafter's Coalition stands as a bastion of skilled artisans and craftsmen, dedicated to the art of creation and innovation. Their mission is to push the boundaries of craftsmanship, shaping the realm with their ingenuity and skill. Read more about the Coalition.
Order of Seekers (Adventurers)
- The Adventurers Guild brings together explorers, wanderers, and thrill seekers, supporting their exploits while promoting courage, camaraderie, and discovery. Their mission is to forge new paths, uncover mysteries, and push the boundaries of the unknown. Read more about the Seekers.
Wild Wardens (Tamers)
- The Wild Wardens seek to build bonds of trust and respect between Ognoshu and beasts, working in harmony with these creatures for the benefit of all. Their mission is to promote unity, conservation, and compassion. Read more about the Wild Wardens.
Create Your Own / Future Guilds
- We plan to add additional guilds in future -- these may be discovered during Seasons, mini-games, etc. or released when we hit certain character/player milestones.
- When additional guilds are established, players will have the ability to change membership into the new guild at a discount.
- We may also allow characters to join multiple guilds in future, depending on interest.
- If you have any ideas or suggestions for future guilds, please let us know!
- Characters may also found their own guilds by gathering three or more characters and filling out the form on the Guilds page. The three characters must be played by different people, however, one character can be a NPC.
Joining a Guild
- Each character can be a member of up to two guilds.
- Characters can join a guild at any time by updating the "Primary Guild", "Primary Guild Position" ("Secondary Guild" and "Secondary Guild Position") fields on their profile.
Guild Progression Points
- Any in-character post that references a character's Guild or guild duties can be marked with the 'Guild' checkbox for +5 Guild Points.
- Make sure to enter the name of applicable guild(s) in the textbox.
- A list of example Guild Duties can be found on each Guild's profile, but players are also welcome to come up with their own assignments/duties.