Guilds: Difference between revisions

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** '''Leaders:''' Emirrai Thistledown, a kindly elderly scholar specializing in historical linguistics; Royce Stormleaf, a handsome young scholar with an interest in cryptozoology and beast lore; Seraphina Flameheart, a dignified and reserved young scholar dedicated to elemental magics.
** '''Leaders:''' Emirrai Thistledown, a kindly elderly scholar specializing in historical linguistics; Royce Stormleaf, a handsome young scholar with an interest in cryptozoology and beast lore; Seraphina Flameheart, a dignified and reserved young scholar dedicated to elemental magics.
** '''Primary Contact:''' Most members of the Guild will be looked after by Jorven Lightquill, Emirrai's grandson who hopes to someday follow in her footsteps.  Jorven is friendly and talkative, with a special talent for putting people at ease.
** '''Primary Contact:''' Most members of the Guild will be looked after by Jorven Lightquill, Emirrai's grandson who hopes to someday follow in her footsteps.  Jorven is friendly and talkative, with a special talent for putting people at ease.
** '''Mascot/HQ Feature:''' The guild facility is looked after by a group of small will-o-wisps, each with its own color and "personality". They understand Ognoshu languages and have the ability to answer simple yes (glowing brighter) or no (dulling their color) questions; they are happy to help guide visitors and members around the guild hall.
** .
**# Archivist: The Archivist, often the longest-serving member, is the keeper of the guild's most precious texts and artifacts. Their role is to preserve and organize the knowledge within the guild's vast repository.
**# Lorekeeper: The Lorekeeper is a master storyteller, skilled in oral traditions and adept at weaving together the threads of history and myth. They ensure that the guild's lore is passed down to new generations with accuracy and passion.
**# Sage of Arcana: The Sage of Arcana delves into magical and mystical studies, deciphering ancient spells, rituals, and phenomena. They often assist other guild members in understanding the arcane mysteries of Kinship's world.
**# Chronomancer: The Chronomancer specializes in the study of time and temporal phenomena. They strive to uncover the secrets of the past and future, offering insights into the events that shape the realms.
**# Ethnographer: This scholar devotes their efforts to understanding the cultures and societies that inhabit Kinship. They explore the nuances of different races and civilizations, shedding light on the intricate web of relationships.
* '''Prized Traits:''' Curiosity, open-mindedness, patience, collaboration, generosity, respect for history/knowledge.
* '''Prized Traits:''' Curiosity, open-mindedness, patience, collaboration, generosity, respect for history/knowledge.
* '''Motto:''' "Knowledge guides understanding, understanding reveals truth"
* '''Motto:''' "Knowledge guides understanding, understanding reveals truth"
* '''Identifier:''' Members of the guild will have the mark of an open book with a stylized eye on the cover on the back of their left hand.  The color of the mark is up to the member.
* '''Identifier:''' Members of the guild will have the mark of an open book with a stylized eye on the cover on the back of their left hand.  The color of the mark is up to the member.
* '''Headquarters:''' Their building is a large, ivy-covered tower made of weathered white stones.  The first three floors are made up of extensive libraries; only the first two levels are available to the general public.
* '''Headquarters:''' Their building is a large, ivy-covered tower made of weathered white stones.  The first three floors are made up of extensive libraries; only the first two levels are available to the general public.
** '''Mascot/HQ Feature:''' The guild facility is looked after by a group of small will-o-wisps, each with its own color and "personality".  They understand Ognoshu languages and have the ability to answer simple yes (glowing brighter) or no (dulling their color) questions; they are happy to help guide visitors and members around the guild hall
* '''Guild Shop/Discounts:''' The guild shop typically carries items such as scrolls & tomes, alchemy supplies, artifacts/relics, arcane maps, and divination tools.  The guild offers discounts on Talents related to linguistics/languages, identification, and knowledge.
* '''Guild Shop/Discounts:''' The guild shop typically carries items such as scrolls & tomes, alchemy supplies, artifacts/relics, arcane maps, and divination tools.  The guild offers discounts on Talents related to linguistics/languages, identification, and knowledge.
# Novice Scholar: The beginning of the journey, where members embark on their quest for understanding and exploration.
# Apprentice Adept: Members who have proven their commitment and dedication, taking on more advanced quests and studies.
# Lore Seeker: Scholars who have begun to uncover hidden stories and secrets, delving into the heart of Kinship's lore.
# Sage Initiate: Those who have demonstrated a profound understanding of specific fields of study, earning the respect of their peers.
# Arcane Scholar: Members who specialize in the study of magic and mysticism, unravelling the secrets of the arcane arts.
# Ethereal Historian: Scholars with a deep focus on understanding the flow of time and unraveling the intricacies of history.
# Cultural Ethnographer: Those who dedicate themselves to understanding the diverse cultures and societies of the game world.
# Master Archivist: Scholars entrusted with preserving and organizing the guild's vast repository of knowledge and artifacts.
# Lorekeeper Guardian: Keepers of the guild's most cherished stories and legends, responsible for passing them down accurately.
# Chronomancer Sage: Masters of time, adept at deciphering temporal mysteries and revealing the secrets of the past and future.
# Elder Scholar: Esteemed members who have contributed significantly to the guild's advancement and collective understanding.
# Grand Sage: Respected leaders who guide the guild's direction and embody the values of wisdom, curiosity, and collaboration.


== The Crafter's Coalition (Crafters) ==
== The Crafter's Coalition (Crafters) ==

Revision as of 00:17, 3 September 2023

Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits.

Joining a Guild

  • Characters can join a guild at any time by filling out the form on the #join-a-guild Discord channel. Staff will grant you access to the appropriate guild channel and add your character to the guild's roster. From then on, you'll be able to contribute towards guild progress and access guild rewards.
  • Each character may currently join only one guild. You can purchase the ability to switch guilds from the Marketplace.

The Assembly of Knowledge (Scholars)

  • What do they do? The Assembly of Knowledge is dedicated to the pursuit of knowledge and enlightenment; an enclave of inquisitive minds, this guild is a sanctuary for those who seek to uncover the hidden truths of the world.
  • Structure: The Scholars Guild embraces a council-based leadership model. The guild is overseen by a council of accomplished and respected scholars, each specializing in different fields of study. This council ensures that decisions are made collectively, drawing upon the diverse expertise of its members.
    • Leaders: Emirrai Thistledown, a kindly elderly scholar specializing in historical linguistics; Royce Stormleaf, a handsome young scholar with an interest in cryptozoology and beast lore; Seraphina Flameheart, a dignified and reserved young scholar dedicated to elemental magics.
    • Primary Contact: Most members of the Guild will be looked after by Jorven Lightquill, Emirrai's grandson who hopes to someday follow in her footsteps. Jorven is friendly and talkative, with a special talent for putting people at ease.
    • .
      1. Archivist: The Archivist, often the longest-serving member, is the keeper of the guild's most precious texts and artifacts. Their role is to preserve and organize the knowledge within the guild's vast repository.
      2. Lorekeeper: The Lorekeeper is a master storyteller, skilled in oral traditions and adept at weaving together the threads of history and myth. They ensure that the guild's lore is passed down to new generations with accuracy and passion.
      3. Sage of Arcana: The Sage of Arcana delves into magical and mystical studies, deciphering ancient spells, rituals, and phenomena. They often assist other guild members in understanding the arcane mysteries of Kinship's world.
      4. Chronomancer: The Chronomancer specializes in the study of time and temporal phenomena. They strive to uncover the secrets of the past and future, offering insights into the events that shape the realms.
      5. Ethnographer: This scholar devotes their efforts to understanding the cultures and societies that inhabit Kinship. They explore the nuances of different races and civilizations, shedding light on the intricate web of relationships.
  • Prized Traits: Curiosity, open-mindedness, patience, collaboration, generosity, respect for history/knowledge.
  • Motto: "Knowledge guides understanding, understanding reveals truth"
  • Identifier: Members of the guild will have the mark of an open book with a stylized eye on the cover on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: Their building is a large, ivy-covered tower made of weathered white stones. The first three floors are made up of extensive libraries; only the first two levels are available to the general public.
    • Mascot/HQ Feature: The guild facility is looked after by a group of small will-o-wisps, each with its own color and "personality". They understand Ognoshu languages and have the ability to answer simple yes (glowing brighter) or no (dulling their color) questions; they are happy to help guide visitors and members around the guild hall
  • Guild Shop/Discounts: The guild shop typically carries items such as scrolls & tomes, alchemy supplies, artifacts/relics, arcane maps, and divination tools. The guild offers discounts on Talents related to linguistics/languages, identification, and knowledge.
  1. Novice Scholar: The beginning of the journey, where members embark on their quest for understanding and exploration.
  2. Apprentice Adept: Members who have proven their commitment and dedication, taking on more advanced quests and studies.
  3. Lore Seeker: Scholars who have begun to uncover hidden stories and secrets, delving into the heart of Kinship's lore.
  4. Sage Initiate: Those who have demonstrated a profound understanding of specific fields of study, earning the respect of their peers.
  5. Arcane Scholar: Members who specialize in the study of magic and mysticism, unravelling the secrets of the arcane arts.
  6. Ethereal Historian: Scholars with a deep focus on understanding the flow of time and unraveling the intricacies of history.
  7. Cultural Ethnographer: Those who dedicate themselves to understanding the diverse cultures and societies of the game world.
  8. Master Archivist: Scholars entrusted with preserving and organizing the guild's vast repository of knowledge and artifacts.
  9. Lorekeeper Guardian: Keepers of the guild's most cherished stories and legends, responsible for passing them down accurately.
  10. Chronomancer Sage: Masters of time, adept at deciphering temporal mysteries and revealing the secrets of the past and future.
  11. Elder Scholar: Esteemed members who have contributed significantly to the guild's advancement and collective understanding.
  12. Grand Sage: Respected leaders who guide the guild's direction and embody the values of wisdom, curiosity, and collaboration.

The Crafter's Coalition (Crafters)

  • Motto: "Beauty through mastery"
  • Identifier: Members of the guild will have the mark of stylized crossed hammers on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: A grand stone building that resembles a medieval guildhall. The building is decorated with intricate carvings and has a large central hall where members can display and sell their crafts.

Keepers Guild (Tamers)

  • Motto: "To tame with trust, command with respect"
  • Identifier: Members of the guild will have a stylized pawprint on the cover on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: A beautiful stone building with stables and pastures surrounding it. The building has a grand and majestic atmosphere, with statues and artwork depicting various animals adorning the walls.

Order of Seekers (Adventurers)

  • Motto: "Seek new horizons and forge new paths"
  • Identifier: Members of the guild will have the mark of a stylized compass rose on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: Their building is a grand stone structure, with turrets and battlements reminiscent of a castle; the entrance is marked by a large wooden door with a brass lion's head knocker.

Create Your Own / Future Guilds

  • We plan to add additional guilds in future -- these may be discovered during Seasons, mini-games, etc. or released when we hit certain character/player milestones.
    • When additional guilds are established, players will have the ability to change membership into the new guild at a discount.
    • We may also allow characters to join multiple guilds in future, depending on interest.
    • If you have any ideas or suggestions for future guilds, please let us know!
  • Characters may also found their own guilds by gathering three or more characters and filling out the form on the #submissions channel. The three characters must be played by different people, however, one character can be a NPC.