Guilds: Difference between revisions

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== Joining a Guild ==
== Joining a Guild ==


* Characters can join a guild at any time by updating the "Guild" and "Guild Position" fields on their profile.  From then on, you'll be able to contribute towards guild progress and access guild rewards.
* Characters can join a guild at any time by updating the "Guild" and "Guild Position" fields on their profile.  
* Each character may currently join only one guild; you can switch your Guild or Position at any time through your character profile.
* Each character may currently join only one guild; you can switch your Guild or Position at any time through your character profile.


== Earning Progression Points ==
== Guild Participation ==
These may be adjusted as needed to ensure a balanced challenge that helps guilds set stretch goals, but don't feel unattainable.  If you have feedback to this effect please contact Signe via DM!
* '''Recruiting a new member:''' 10GP
** Added to the guild each time a new character joins.
*'''In Character Posts:''' RNG 10 - 25GP
**Post must directly include the guild in some way; ex: interacting with guildmates, performing guild duties, etc.
*'''Individual Guild Quests:''' RNG 15 - 30GP
**Participation points (added to In Character Post points where applicable)
*'''Cooperative Guild Quests:''' RNG 25 - 50GP
**Participation points per player (added to In Character Post points where applicable)
*''Characters can also earn GP as a reward for participating in mini-games, events, and guild specials!''


== Guild Levels ==
* Any in-character post that references a character's Guild or their guild duties can be marked with the 'Guild' checkbox; a list of example Guild Duties can be found on each Guild's profile, but players are also welcome to come up with their own assignments/duties if they have alternate ideas.
 
* Each post tagged with 'Guild' will have a chance to spawn a guild-oriented event. Events may be solo (addressed to the character who triggered it) or collaborative/open to all guild members.  Examples of events include, but are not limited to:
=== Level 0 ===
** A general request made by an NPC to the guild or a character, which could involve tasks ranging from mundane errands to complex missions.
'''Requirements:'''
** An opportunity for the guild or character to receive a special reward. This could come in the form of items, recognition, abilities, or alliances.
 
** The guild progresses towards its goals, whether through building infrastructure, gaining new influence, or developing their reputation.
* At least 1 player character must join the guild.
** A situation that requires the guild’s immediate intervention. This could be anything from emergencies in the town to threats in their Guild Hall.
 
** The guild or character is granted special access to restricted areas, rare resources, discounts, or knowledge.
'''Perks:'''
** An opportunity to either collaborate with others, whether guilds or townspeople, or to engage in a competition that challenges the guild’s abilities and skills.
 
** An event that leads the guild to explore a new area or uncover a hidden secret, which may have an impact on their standing or provide new opportunities.
* Unlocks Guild Shop; guild members receive a 2% discount at the shop.
** The guild is called upon to defend a person, place, or resource, either proactively or reactively. This could also be related to escorting someone safely.
* Characters may begin earning Guild Points for the guild.
** A guild-related tradition, cultural practice, or ritual that members can partake in, often leading to either celebration or introspection.
* Characters can participate in Individual Guild Quests & Career Mini-games.
** An event that involves gathering, managing, or securing resources for the guild’s purposes, either to fulfill a specific goal or to sustain the guild's ongoing activities.
* Guild Events may be periodically posted for any/all characters to participate in.
** A request is made for the guild to mediate or resolve a conflict, either between NPCs, factions, or even other guilds, requiring diplomacy and negotiation.
 
** The guild is given the chance to recruit a new member or mentor someone, which may lead to strengthening their ranks or creating new bonds.
=== Level I (50GP) ===
** An event that tests a specific guild member, often involving a personal challenge or proving their dedication or abilities.
'''Perks:'''
* Each guild will also offer dynamic bounties that characters can complete for special rewards; the bounties offered and the prizes they produce will change each time the page is refreshed, so if you see something you want to do/earn, be sure to grab it!
 
* Guild members receive a 5% discount at the shop.
* Adds a Skill Mentor NPC to the guild; receive training from this NPC for a 2% discount on specific Talents.
 
=== Level II (100GP) ===
'''Perks:'''
 
* Characters can add up to 3 items they've created or earned to the guild shop; proceeds are automatically deposited into their personal bank (or guild bank, if preferred).
* Adds a new Non-Player Character to the guild's ranks, this NPC can be brought along for mini-games. Money and items earned by this NPC during events will be added to the guild bank for free use.
* Polls may occasionally be posted to allow players to determine how to use guild funds/items; ex: recruiting new NPCs, funding expeditions, etc.
*All members receive a randomly generated reward, including but not limited to custom items or pets.
 
=== Level III (200GP) ===
'''Perks:'''
* Guild members receive a 10% discount at the shop.
* Training with a Skill Mentor earns a 5% discount on specific Talents.
* Items added to the shop by characters can be auctioned off at player request; items will be sold to another faction or non-player character, or exported to another country. The guild takes a percentage of your sales.
 
=== Level IV (350GP) ===
'''Perks:'''
* Adds the Auto Auction feature; items added to the shop by characters can be automatically auctioned off after 1 month.
* Guild shop is increased by +3 spaces.
* Members can purchase a room in the guild hall for 1500c.  Guild rooms may occasionally receive special events, including prize drops, post prompts, and more.
* Non-Player Characters may occasionally collect resources for the shop and participate in mini-games on their own.
 
=== Level V (600GP) ===
 
* A second Skill Mentor is recruited, offering a wider variety of discounted Talents.
* Adds a new Non-Player Character to the guild's ranks, this NPC can be brought along for mini-games.  Money and items earned by this NPC during events will be added to the guild bank for free use.
* Guild members receive a 15% discount at the shop.
 
=== Level VI (1000GP) ===
 
* Training with a Skill Mentor earns a 10% discount on specific Talents.
* Unlocks Legendary Quests -- these expansive quest lines grant powerful, unique rewards including extreme status and renown within the guild.
* Increases the guild shop's inventory, including available quantity and carried products
* Grants a custom reward to all members of the guild, including items, pets, Talents, and more.
 
=== Beyond Level VI ===
We plan to continue growing the guild progression system in various ways, so additional levels will most likely be added in the future! :)


== Guilds ==
== Guilds ==

Revision as of 16:21, 20 October 2024

Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits.

Joining a Guild

  • Characters can join a guild at any time by updating the "Guild" and "Guild Position" fields on their profile.
  • Each character may currently join only one guild; you can switch your Guild or Position at any time through your character profile.

Guild Participation

  • Any in-character post that references a character's Guild or their guild duties can be marked with the 'Guild' checkbox; a list of example Guild Duties can be found on each Guild's profile, but players are also welcome to come up with their own assignments/duties if they have alternate ideas.
  • Each post tagged with 'Guild' will have a chance to spawn a guild-oriented event. Events may be solo (addressed to the character who triggered it) or collaborative/open to all guild members. Examples of events include, but are not limited to:
    • A general request made by an NPC to the guild or a character, which could involve tasks ranging from mundane errands to complex missions.
    • An opportunity for the guild or character to receive a special reward. This could come in the form of items, recognition, abilities, or alliances.
    • The guild progresses towards its goals, whether through building infrastructure, gaining new influence, or developing their reputation.
    • A situation that requires the guild’s immediate intervention. This could be anything from emergencies in the town to threats in their Guild Hall.
    • The guild or character is granted special access to restricted areas, rare resources, discounts, or knowledge.
    • An opportunity to either collaborate with others, whether guilds or townspeople, or to engage in a competition that challenges the guild’s abilities and skills.
    • An event that leads the guild to explore a new area or uncover a hidden secret, which may have an impact on their standing or provide new opportunities.
    • The guild is called upon to defend a person, place, or resource, either proactively or reactively. This could also be related to escorting someone safely.
    • A guild-related tradition, cultural practice, or ritual that members can partake in, often leading to either celebration or introspection.
    • An event that involves gathering, managing, or securing resources for the guild’s purposes, either to fulfill a specific goal or to sustain the guild's ongoing activities.
    • A request is made for the guild to mediate or resolve a conflict, either between NPCs, factions, or even other guilds, requiring diplomacy and negotiation.
    • The guild is given the chance to recruit a new member or mentor someone, which may lead to strengthening their ranks or creating new bonds.
    • An event that tests a specific guild member, often involving a personal challenge or proving their dedication or abilities.
  • Each guild will also offer dynamic bounties that characters can complete for special rewards; the bounties offered and the prizes they produce will change each time the page is refreshed, so if you see something you want to do/earn, be sure to grab it!

Guilds

The Assembly of Knowledge (Scholars)

  • The Assembly of Knowledge is dedicated to the pursuit of knowledge and enlightenment; an enclave of inquisitive minds, this guild is a sanctuary for those who seek to uncover the hidden truths of the world. Read more about the Assembly.

The Crafter's Coalition (Crafters)

  • The Crafter's Coalition stands as a bastion of skilled artisans and craftsmen, dedicated to the art of creation and innovation. Their mission is to push the boundaries of craftsmanship, shaping the realm with their ingenuity and skill. Read more about the Coalition.

Order of Seekers (Adventurers)

  • The Adventurers Guild brings together explorers, wanderers, and thrill seekers, supporting their exploits while promoting courage, camaraderie, and discovery. Their mission is to forge new paths, uncover mysteries, and push the boundaries of the unknown. Read more about the Seekers.

Wild Wardens (Tamers)

  • The Wild Wardens seek to build bonds of trust and respect between Ognoshu and beasts, working in harmony with these creatures for the benefit of all. Their mission is to promote unity, conservation, and compassion. Read more about the Wild Wardens.

Create Your Own / Future Guilds

  • We plan to add additional guilds in future -- these may be discovered during Seasons, mini-games, etc. or released when we hit certain character/player milestones.
    • When additional guilds are established, players will have the ability to change membership into the new guild at a discount.
    • We may also allow characters to join multiple guilds in future, depending on interest.
    • If you have any ideas or suggestions for future guilds, please let us know!
  • Characters may also found their own guilds by gathering three or more characters and filling out the form on the #submissions channel. The three characters must be played by different people, however, one character can be a NPC.