Game Overview: Difference between revisions
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== The Island == | == The Island == | ||
New Ognos, the primary setting for our game, is an island recovering from disaster. For centuries, Old Ognos was an isolated nation embroiled in internal conflicts between Humans and Valka, avoiding outside influence, but six years ago events shook the island -- and the entire world -- to its core. | |||
* | * The destruction came when Ognos’ patron gods waged war, disrupting Kinship as a whole, and devastating Ognos most of all. In the chaos, another god arrived, further intensifying the damage. | ||
* | * The survivors, now refugees, scattered across Kinship. Some sought refuge in foreign lands, trying to integrate, while others became nomads, living aboard ships or wandering fleets. | ||
* | * Eventually, the Primordial Gods intervened. Though they couldn’t undo all the damage, they stabilized the island enough to allow New Ognos to rebuild. | ||
== | == The Town (Pyronmouth) == | ||
Once blessed by the gods of Old Ognos as an apology for the damage caused by their conflicts, Pyronmouth is the heart of New Ognos. It once expanded and contracted with its population, but as a result of this version's chaos, the town has become static with many buildings left vacant as people move to new settlements outside the city. | |||
* The town is divided into distinct districts, each with its own cultural and economic focus: | |||
** '''Emerald District''': The wealthiest Ognoshu live here in grand villas surrounded by lush gardens. | |||
** '''Sapphire District''': Home to merchants, soldiers, and scholars, known for its blue-roofed shops and desirable homes. | |||
** '''Ruby District''': Laborers and tradespeople live in modest, crowded homes in this District, leaving room for farmland and livestock. | |||
** '''Obsidian District''': Primarily inhabited by Valka, this district features dark stone buildings and communal fires. Humans may be viewed with suspicion here. | |||
** '''Copper District''': A bustling bazaar with shops, stalls, and tents, serving as the town’s marketplace. | |||
** '''Iron District''': The docks, where fishing boats, merchant vessels, and Navy ships are moored. | |||
** '''Platinum District (The Hub)''': The administrative heart of Pyronmouth, home to guild halls, the Hall of Records, and the Silver Precinct. | |||
* | * With many buildings now vacant, the government has opened these properties for purchase, particularly in the Emerald and Sapphire Districts. This has led to the rise of wealthy landlords, some of whom use their influence to help their tenants, while others charge high rents and neglect basic services. In some cases, shady deals have allowed landlords to claim ownership of already-occupied buildings, forcing characters into uncomfortable situations as they suddenly find themselves with a new landlord. | ||
* Wealthier characters may also be tasked with overseeing properties in the Ruby District, which has been hit hardest by the town’s instability. This has led to a mixture of well-maintained and poorly managed areas, depending on how seriously those responsibilities are taken. | |||
* Pyronmouth is protected by obsidian walls and robotic guards known as Flies. These guards typically intervene in violent crimes, but only if they witness the act. If they come across the aftermath, such as a dead body, they merely scan the area for obvious suspects and leave further investigation to the Silvers, the city’s Ognoshu guard force. Recently, the Flies have become erratic, sometimes ignoring crimes or wrongly targeting civilians. | |||
* | |||
* | |||
== New Ognos Society == | == New Ognos Society == | ||
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== Deeper Dives (''optional'') == | == Deeper Dives (''optional'') == | ||
If you'd like more information on the topics covered in this guide, please visit the [[Main Page]] and check out the resources in the Extras category. | If you'd like more information on the topics covered in this guide, please visit the [[Main Page]] and check out the resources in the Extras category. | ||
== Shardfalls == | |||
* Essence Shards are tangible, crystallized forces -- such as magic, nanites, and divinity -- that were left behind after the Primordial Ones visited Kinship. These shards have recently begun to destabilize for some reason, eventually causing a new natural phenomena/disaster called a "Shardfall". | |||
** Shardfalls are intense, unpredictable storms that cause Essence Shards to rain down from the sky; at the same time, geysers of pure energy shoot out of the ground, corrupting any lifeforms caught in the area. | |||
* Each Shardfall is preceded by sightings of one of four massive, Shard-infested creatures called "Heralds"; they are typically seen in the area that will be hit by a Shardfall about 3 days before it happens. | |||
** Heralds seem to be living embodiments of an amalgamation of Shards, making them incredibly dangerous and best observed from afar. They are often accompanied by smaller, more fragile manifestations called Remnants. It remains unclear whether these Heralds cause the Shards' instability or merely serve as warnings. | |||
* The Shardfalls have caused instability in the town of Pyronmouth, and everyone is scrambling to find ways to predict, protect against, and hopefully stop the Falls. Damaged by the recent events of the Shattered Vault event, the town also no longer expands and contracts based on popularity, and the Flies have become unpredictable and even erratic at times. With so many opinions and ideas about how to approach the disaster, and the apparent loss of security the town once provided, there is significant social upheaval with [https://www.kinrpg.com/groups.php several factions] breaking off from town to set up their own settlements. | |||
* You can learn more about the Shardfall process in our [https://discord.com/channels/726973523960135692/1283866655570530314 Discord]! | |||
== Next up... == | == Next up... == | ||
Revision as of 21:35, 27 September 2024
The Game Overview provides all the key details you’ll need to understand the world, setting, and unique features of our game! We’re always here to lend a hand if you have questions or need a nudge in the right direction. This page was updated on September 27th, 2024 to reflect changes brought about by our new version; any changes made after the fact will be marked with a star (★).
World History
Kinship’s past is one of divine interference, where the whims of gods shaped the world and its people. What began as a neutral ground for resolving disputes became a place of conflict, experimentation, and mortal suffering, leaving scars that still shape the present.
- The younger gods, addicted to the power of mortal prayers—which could extend their lives and increase their abilities—fought for control of life-supporting planets, causing destruction across the universe. To contain the damage, the Primordials designated Kinship as a battleground where these gods could resolve their conflicts without harming other worlds.
- Early disputes were settled through games and duels, but the gods soon grew bored and began abducting or creating lifeforms to fight in their place, initially plants and animals and then expanding to humanoids. Some mortals were modeled on blueprints from other planets while others were kidnapped directly from their home planets; some were even deliberately altered or hybridized for the purpose of battle or destruction.
- Mortals, often forced to fight or commit heinous acts against each other, suffered greatly; their prayers for survival, peace, or victory fueled the gods backing their side of the conflict, creating a cycle where destruction fed divine power. The scars from these battles still linger in Kinship’s cultures and societies today.
- Eventually, the Primordials intervened, transforming Kinship into a Sanctuary Planet. Though some gods continue to oversee it, their influence is now more structured and controlled, focusing on guidance and stewardship rather than chaos and conflict.
Modern Day
Today, Kinship is a world where magic and technology coexist, woven together by its rich and often painful history.
- The planet is a patchwork of cultures, with architecture, languages, and traditions borrowed from or created by countless civilizations. Ancient dialects blend with futuristic slang, and you'll find relics of long-forgotten eras standing alongside cutting-edge technology.
- Magic and technology intertwine—wands, enchanted machines, and laser pistols are used side by side, seamlessly merging the mystical with the mechanical in ways that are both surprising and familiar.
- The wildlife of Kinship is equally diverse, a mix of robotic creatures, mythical beasts, dinosaurs, and modern species with both magical and mundane aspects.
The Island
New Ognos, the primary setting for our game, is an island recovering from disaster. For centuries, Old Ognos was an isolated nation embroiled in internal conflicts between Humans and Valka, avoiding outside influence, but six years ago events shook the island -- and the entire world -- to its core.
- The destruction came when Ognos’ patron gods waged war, disrupting Kinship as a whole, and devastating Ognos most of all. In the chaos, another god arrived, further intensifying the damage.
- The survivors, now refugees, scattered across Kinship. Some sought refuge in foreign lands, trying to integrate, while others became nomads, living aboard ships or wandering fleets.
- Eventually, the Primordial Gods intervened. Though they couldn’t undo all the damage, they stabilized the island enough to allow New Ognos to rebuild.
The Town (Pyronmouth)
Once blessed by the gods of Old Ognos as an apology for the damage caused by their conflicts, Pyronmouth is the heart of New Ognos. It once expanded and contracted with its population, but as a result of this version's chaos, the town has become static with many buildings left vacant as people move to new settlements outside the city.
- The town is divided into distinct districts, each with its own cultural and economic focus:
- Emerald District: The wealthiest Ognoshu live here in grand villas surrounded by lush gardens.
- Sapphire District: Home to merchants, soldiers, and scholars, known for its blue-roofed shops and desirable homes.
- Ruby District: Laborers and tradespeople live in modest, crowded homes in this District, leaving room for farmland and livestock.
- Obsidian District: Primarily inhabited by Valka, this district features dark stone buildings and communal fires. Humans may be viewed with suspicion here.
- Copper District: A bustling bazaar with shops, stalls, and tents, serving as the town’s marketplace.
- Iron District: The docks, where fishing boats, merchant vessels, and Navy ships are moored.
- Platinum District (The Hub): The administrative heart of Pyronmouth, home to guild halls, the Hall of Records, and the Silver Precinct.
- With many buildings now vacant, the government has opened these properties for purchase, particularly in the Emerald and Sapphire Districts. This has led to the rise of wealthy landlords, some of whom use their influence to help their tenants, while others charge high rents and neglect basic services. In some cases, shady deals have allowed landlords to claim ownership of already-occupied buildings, forcing characters into uncomfortable situations as they suddenly find themselves with a new landlord.
- Wealthier characters may also be tasked with overseeing properties in the Ruby District, which has been hit hardest by the town’s instability. This has led to a mixture of well-maintained and poorly managed areas, depending on how seriously those responsibilities are taken.
- Pyronmouth is protected by obsidian walls and robotic guards known as Flies. These guards typically intervene in violent crimes, but only if they witness the act. If they come across the aftermath, such as a dead body, they merely scan the area for obvious suspects and leave further investigation to the Silvers, the city’s Ognoshu guard force. Recently, the Flies have become erratic, sometimes ignoring crimes or wrongly targeting civilians.
New Ognos Society
- While social classes still exist in New Ognos, they are less rigidly defined than in the past. There is now more fluidity and overlap between classes, especially in the upper echelons of society.
- The current social classes are explained below; characters from any race may be joined as a member of any class. Social mobility is possible through both in-character activities or by spending money in the Marketplace.
- Nobility: Nobles sit at the apex of society in terms of wealth and hereditary privilege; their privileges include more lavish lifestyles, bigger estates, access to elite circles, exemption from certain laws, hired private forces, and the best education.
- Female nobles use the title "Dame" and male or non-binary nobles use the title "Thane" followed by their last names. Among friends, they often go by Lord, Lady, or Liege [First Name]. For example, Dame Sherwood may be called Lady Amelia by her inner circle.
- A handful of Valka clans and members of other races have attained noble titles, though old prejudices often persist against non-human nobles.
- Gentry: The Gentry sit between the nobility and common folk. They comprise wealthy landowners, successful merchants, scholars, magistrates, master artisans, and military officers. In New Ognos, the wealthiest members of the Gentry often interact closely with nobles.
- Commoners: Commoners comprise the bulk of society and the workforce in manual and domestic vocations. They include farmers, builders, miners, servants, and unskilled laborers. What they lack in wealth, they gain in social freedoms beyond nobles' scrutiny.
- Nobility: Nobles sit at the apex of society in terms of wealth and hereditary privilege; their privileges include more lavish lifestyles, bigger estates, access to elite circles, exemption from certain laws, hired private forces, and the best education.
Companion Creatures (optional)
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually. These unique Companions have their own progression system and abilities, acting as your character's closest ally. You can learn more about them in the Companion Creatures guide.
Progression Systems (optional)
We offer the following progression systems; all systems are entirely optional and players can choose to track them (or not) at any time without losing progress -- it's literally just whether or not you pick a checkbox when posting!
- The Character Progression system will allow you to level up your character's nanites/magic and open up new opportunities.
- The Astrofel Progression system allows you to enhance your Astrofel and their bond, unlocking new features and opportunities.
- The Pet Progression system allows you to gain new abilities and bonuses for your pets, or to enhance pre-existing ones.
- Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits.
- The Island/Plot Progression system allows you to help level up the game, the island, and the world. Through participation, players can unlock new areas, plot opportunities/details, pets, talents, Marketplace items, sitewide discounts or rewards, races, Astrofel, and much, much more! Players can choose passive participation -- you help with progression just by posting! -- or active participation, where you opt to play specific mini-games or complete tasks in-character to help us progress.
- Challenges are special bonus tasks players can complete to earn Tokens and other special rewards; challenges are completely optional, but can enhance your experience. You can learn more about our available challenges here.
Mini-Games (optional)
We offer a variety of mini-games for players and characters can participate in to earn various prizes. These experiences are entirely optional, but are a fun way to experience unique aspects of the game, explore character development, complete challenges, and more. Opportunities may include, but are not limited to, explorations (solo and with other characters/NPCs), battles, gambling, capturing and training pets, and more; you can even create new lineages through the breeding catalyst!
Deeper Dives (optional)
If you'd like more information on the topics covered in this guide, please visit the Main Page and check out the resources in the Extras category.
Shardfalls
- Essence Shards are tangible, crystallized forces -- such as magic, nanites, and divinity -- that were left behind after the Primordial Ones visited Kinship. These shards have recently begun to destabilize for some reason, eventually causing a new natural phenomena/disaster called a "Shardfall".
- Shardfalls are intense, unpredictable storms that cause Essence Shards to rain down from the sky; at the same time, geysers of pure energy shoot out of the ground, corrupting any lifeforms caught in the area.
- Each Shardfall is preceded by sightings of one of four massive, Shard-infested creatures called "Heralds"; they are typically seen in the area that will be hit by a Shardfall about 3 days before it happens.
- Heralds seem to be living embodiments of an amalgamation of Shards, making them incredibly dangerous and best observed from afar. They are often accompanied by smaller, more fragile manifestations called Remnants. It remains unclear whether these Heralds cause the Shards' instability or merely serve as warnings.
- The Shardfalls have caused instability in the town of Pyronmouth, and everyone is scrambling to find ways to predict, protect against, and hopefully stop the Falls. Damaged by the recent events of the Shattered Vault event, the town also no longer expands and contracts based on popularity, and the Flies have become unpredictable and even erratic at times. With so many opinions and ideas about how to approach the disaster, and the apparent loss of security the town once provided, there is significant social upheaval with several factions breaking off from town to set up their own settlements.
- You can learn more about the Shardfall process in our Discord!
Next up...
You can check out the other Essential Guides using the links below!
- Guidebook - a brief look in to game setting & mechanics
- Getting Started - your character creation companion
When you've read everything over, you can get going by joining your character here.