Companion Progression System: Difference between revisions

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* '''Water Affliction:''' May be unlocked through events and mini-games.
* '''Water Affliction:''' May be unlocked through events and mini-games.
== ★ Suggested Drawbacks for Multi-Bonded Experiences ==
''This section was added June 3rd, 2024.''
Here are some suggestions for drawbacks characters may experience when they take on more than one Bonded.  Players are also welcome to explore alternate ideas, of course! :)
# '''Physical Strain:''' The character experiences physical exhaustion or even pain as a result of maintaining connections with multiple Bonded. This strain could manifest as headaches, fatigue, or even physical injuries over time.
# '''Mental Fragmentation:''' The character's mind becomes fragmented or disjointed, making it difficult for them to focus or maintain coherent thoughts. They may struggle with memory loss, confusion, or even moments of dissociation.
# '''Emotional Instability:''' The character's emotions become volatile and unpredictable due to the influence of their Bonded. They may experience intense mood swings, uncontrollable outbursts of emotion, or difficulty regulating their feelings.
# '''Social Isolation:''' The character becomes isolated from others as a result of their Bonded, either by choice or because their companions find their presence unsettling or disruptive. This could lead to loneliness or even ostracization from society.
# '''Loss of Control:''' The character struggles to control their own actions and impulses, as the desires and instincts of their Bonded start to overpower their own will. This could lead to reckless behavior or even dangerous situations for both the character and those around them.
# '''Spiritual Corruption:''' The character's connection with their Bonded starts to corrupt their spiritual or magical/nanite essence, leading to weakened control over their magic/nanites, spiritual degradation, or even possession by malevolent forces.
# '''Diminished Identity:''' The character's sense of self becomes blurred or diminished, as they start to identify more with their Bonded than with their own individuality. They may lose touch with their own goals, values, and sense of purpose.
# '''Psychic Feedback:''' The character experiences psychic feedback or interference from their Bonded, resulting in intrusive thoughts, hallucinations, or psychic trauma.
# '''Accelerated Aging:''' The character's lifespan is shortened as a result of the strain placed on their body and mind by their Bonded. They may age prematurely or suffer from accelerated deterioration of their physical and mental faculties.
# '''Existential Crisis:''' The character begins to question their own existence and purpose in the world, as they struggle to reconcile their own identity with the collective consciousness of their Bonded.

Revision as of 19:47, 26 July 2024

The Astrofel Progression system offers opportunities for your Companion Creature to deepen their connection with their Affliction, turning weaknesses in to strengths. Most Companion Creatures will follow the typical progression path of their individual Affliction, however, as long as you stay within the bounds of your Companion's current level and purchased talents, we allow for some flexibility in interpretation. You may purchase alternate progression paths for characters from the Marketplace; contact the support team if you have an idea you would like to explore!

Participating in the progression system is completely optional. If you prefer your Companion remain at Level 0, that is perfectly fine. The levels serve as a guide for unlocking new experiences, not a requirement.

Progression

★ Earning Essence Shards

This section was added February 9, 2024.

  • Each post you write that includes or mentions your Astrofel's Affliction will net you +25 Essence Shards that are automatically absorbed from ambient magic.
    • Astrofel might also produce tangible Shards that can be sold or used for other purposes through participation in Mini-Games.
  • An Astrofel's point balance is automatically updated when you create a new post with the Astrofel Progression option selected.
    • Please notify Support using your private support channel if you incorrectly mark a post, so we can add/remove points as needed.
  • Level progression is tracked on an Astrofel's profile.
  • You may also gain Essence Shards during events, Seasons, or mini-games.

About Afflictions

  • The magical corruption that created Afflictions initially has had an uncontrolled, chaotic effect on all Astrofel.
    • The Affliction's associated element or energy often overrides the Astrofel's natural behaviors and instincts.
  • An Astrofel can gradually gain control over their Affliction by finding the right sustenance.
    • Ingesting Essence Shards that match an Astrofel's Affliction helps them reforge their lost connection and stabilize the chaotic effects.
    • The shards essentially act as a conduit, allowing Afflicted Astrofel to safely interact with the magic once more.
  • Once an Astrofel has consistently consumed the appropriate shards, their Ognoshu can help them train to master their Affliction, turning a weakness into a strength.
  • Each Affliction has its own progression path; most of these will have similar requirements, however, Affliction difficulty/rarity will influence the amount of Essence Shards required to level.
    • We allow players some flexibility in how their Astrofel's Affliction affects them on an individual basis, however, Astrofel should generally align with the capabilities and difficulties described for each level.
  • The road to mastery is long, but with patience and care, even the most unstable Afflictions can be tamed!

Known Afflictions

  • Blood Affliction: Astrofel must consume Blood Shards to stabilize their Affliction.
    • Difficulty/Rarity Level: ★★★★☆ (medium-high, rare)
  • Crystal Affliction: Astrofel must consume Crystal Shards to stabilize their Affliction.
    • Difficulty/Rarity Level: ★★☆☆☆ (easy, common)
  • Fire Affliction: Astrofel must consume Fire Shards to stabilize their Affliction.
    • Difficulty/Rarity Level: ★★★☆☆ (medium, uncommon)
  • Frost Affliction: Astrofel must consume Frost Shards to stabilize their Affliction.
    • Difficulty/Rarity Level: ★★★☆☆ (medium, uncommon)
  • Light Affliction: Astrofel must consume Light Shards to stabilize their Affliction.
    • Difficulty/Rarity Level: ★★★☆☆ (medium, uncommon)
  • Plant Affliction: Astrofel must consume Plant Shards to stabilize their Affliction.
    • Difficulty/Rarity Level: ★☆☆☆☆ (easy, common)

Additional Afflictions

We have a bank of 59 additional Afflictions we would like to add in the future -- we are also always open to player suggestions!

New Afflictions will be released periodically; they can also be discovered during mini-game participation.

Unlocking Next...

The following Afflictions have been discovered, but will need to be researched further to be unlocked!

  • Water Affliction: May be unlocked through events and mini-games.