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This guide will walk you through the character creation process. If you have any questions or need assistance, please feel free to reach out to Signe on [https://discord.gg/TK9v6hEyUx Discord]! This guide was last updated on September 27th, 2024 to reflect changes brought about by our new version; any changes made after the fact will be marked with a star (★).
This guide will walk you through how your character comes to exist in New Ognos. This guide was last updated July 20th, 2026 to reflect New Ognos's shift into a settled, multi-generational era. Any changes made after the fact will be marked with a star (★).  


== Coming to New Ognos ==
== Coming to New Ognos ==
Characters arrive in New Ognos through various means, each with their own unique purpose and background. Whether they’re new settlers or long-established residents, their presence will help shape the future of the island. Below are some common routes for character backgrounds, but feel free to bring your own ideas! Be sure to also check the [[Playable Races]] guide for more information to help craft your character’s story.
While New Ognos is still a place of exploration it is no longer a frontier filled solely with fresh arrivals. It's been many years, in-character, [[History & Current Events#Recent History|since the island was first resettled]] and we're now seeing our third and later generations of characters being born and raised on-site. The island has begun to move on from the chaos of its early years, though its wild and rocky history still shapes everything about it: its leadership, its territories, and the people who call it home.


=== New Arrivals ===
This means most new characters today are not "new arrivals", they're locals that were born here, raised here, and are now working, ruling, or causing trouble here. That said, immigration and unusual origins are still very much a part of the world, and this guide covers all of it below.
Most new arrivals in New Ognos this version will be part of the late Third Wave or early Fourth Wave. These characters are newcomers to the island, looking to make their mark. They may be:


* Refugees returning after time in a Five Faction Kingdom
Before diving in: '''three of the background options below (Leadership, Vessels, and Temple leadership)''' require approval before you create your character. Please read those sections carefully if any apply to you.
* Former sea nomads settling ashore after the island's restoration
* Pioneers arriving for the first time, often from the Five Faction Kingdoms
* Locals returning after time spent in Shaman
* Descendants of Ognoshu refugees affected by the time dilation
* Treasure hunters, adventurers, or mercenaries drawn by rumors of abundance
* Opportunists seeking to take advantage of the chaos through illegal means or power grabs
* Wealthy nobles or influential figures looking to assert control and secure leadership positions in the newly forming society
* Transported individuals who may arrive from other places or times after stumbling across ancient traps or tools left behind by the gods on their home world
* Explorers, miners, farmers, and researchers recruited towards the tail end of the Third Wave
* Fourth Wave artists, entertainers, and luxury goods crafters or traders who arrived in New Ognos, or had started their journey, before the first Shardfall
* Survivalists, warriors, engineers, and crisis managers recruited for the Fourth Wave


=== '''Established Residents / The Waves''' ===
== Character Origins ==
Some characters may have arrived earlier and helped shape New Ognos before the current wave of settlers:


* '''First Wave''': Consisted of scouts, terraformers, military vanguards, and architects who aimed to establish a foothold in the new land. Most will have been in New Ognos for between four and six years.
=== Born in New Ognos ===
* '''Second Wave''': Consisted of builders, merchants, and politicians who focused on developing the economy and early governance. They will have been on the Island for between two and four years.
The most common origin for a new character today. Your character may be:
* '''Third Wave''': Recruited those with expertise in exploration, mining, farming, treasure hunting, and research. They will have arrived about two years ago at the latest (some are still trickling in currently).
* '''Fourth Wave''': Initially recruited artists, entertainers, and luxury goods crafters or traders; after the Shardfalls began the focus shifted to survivalists, warriors, engineers, and crisis managers.


=== '''Wave Recruitment''' ===
* A second, third, or later-generation descendant of an original settler
Settlement in New Ognos has unfolded through several distinct waves, each introducing a unique group of people to the island. Recruitment methods vary widely: some individuals are approached by Ognoshu recruiters visiting the Five Faction Kingdoms, while others learn about upcoming Waves through posters or bulletin boards. Additionally, divine messengers may seek out individuals deemed essential for repopulating and rebuilding the island. Although many settlers arrive voluntarily, not all are fully aware of the conditions on New Ognos. Some may be misled about what to expect, while others might be kidnapped or manipulated by darker forces, such as rouge deities or shady factions. Consequently, some settlers arrive with their eyes wide open, while others find themselves oblivious to the island's realities.
* Born into a settled territory, one of the Kingdom-immigrant communities, or a noble/leadership House
* A descendant of one of the original Wave settlers, the Starchildren, or other notable figures from the island's recent history — feel free to draw connections to the events in [[History & Current Events]], but note that using a ''named'' historical figure as a direct ancestor may need a check-in via your private support channel to avoid overlap with other players' characters.
* ''Some example backgrounds include:''
** A character who's recently come into a noble title or inherited a House seat they weren't raised expecting to hold (younger sibling whose elder died/stepped back, distant cousin called in when a line ran out)
** Someone born during one of the sieges or crises (Shard-Touched Horde, Final Night, the Oracle's Fall) now old enough to have grown up entirely in the shadow of a story their parents lived through firsthand
** Someone raised in one of the newly-unlocked territories rather than Pyronmouth proper
** A character estranged from or actively rejecting their family's noble/leadership status — chose commoner life, ran from an arranged succession, etc.
** Someone born into one of the Shrines, factions, cults, or organizations rather than into a district or House
** A descendant of Starchildren or siege heroes who's spent their whole life being compared to a parent's legend, for better or worse
** Someone from a Riftborn or otherwise Rift-touched family line


=== Restricted Routes ===
=== Immigrating from a Kingdom ===
* We are open to allowing for a small collection of individuals that were able to hang on during the destruction and subsequent remaking of the island. At this time, there would need to be a strong plot/reasoning for why this background is key to your character before you would be authorized to join one; if you would like to explore this option, please let us know in your private support channel.
New Ognos maintains contact and trade with several outside [[The Kingdoms|Kingdoms]], and immigration is ongoing. Your character might have:
* Bringing a character from other parts of Kinship outside the Five Faction Kingdoms is not allowed at this time.


== Gatekeeper's Boon ==
* Left one of the Kingdoms recently, or years ago, for any of the reasons that have always drawn people to New Ognos (opportunity, refuge, curiosity, running from something)
Upon joining, each character will be approached by a fragment of one of the Gatekeepers, who bestow a gift -- a themed item or ability -- as a welcome to the island. You may request a specific Gatekeeper in your private support channel; if no request is made, we'll either select one randomly or try to theme it to suit the character (if enough information is provided). Preferences are more likely to be accepted if there’s a specific reason for your request, or if there’s strong compatibility between your character and the chosen Gatekeeper.
* Family who immigrated a generation or two back, making your character New Ognos-born but Kingdom-descended
* '''Ixthia the Mirrorborne''' offers gifts tied to illusion, contradiction, and perception. Associated symbols include mirrors, masks, and shattered glass.
* ''Some example backgrounds include:''
* '''Kaemor the Frostbound''' grants boons focused on endurance, strategy, and long-held memory. Associated symbols include antlers, glacial ice, and deep water.
** Sent specifically to represent Kingdom interests in New Ognos now that formal diplomacy/leadership exists — a minor noble posted here almost like an ambassador
* '''Sylthis the Stormclaw''' provides favors related to instincts, wild growth, and chaotic elemental forces. Associated symbols include storm clouds, vines, and crackling claws.
** Left because of a Kingdom's specific internal tension (e.g., fleeing Pyraheim's Valka/Human unrest, escaping Vel'Kora's strict laws around True Names, a Rockfolk who doesn't fit the segregated social mold)
* '''Torran the Emberlord'''<nowiki/>'s rewards focus on destruction, sacrifice, and burning power. Associated symbols include fire, ash, and molten stone.
** Drawn by New Ognos's new formal Leadership system specifically — an ambitious character angling to claim or marry into a noble seat
* '''Veyrith the Unbound''' imparts gifts related to escape, transcendence, and astral insight. Associated symbols include feathers, spirals, and collapsing stars.
** A trader or Guild-affiliated immigrant who came for the economic opportunity tied to a specific export/import shortage (e.g., Asteria's grain shortage, Vel'Kora's magical reagent shortage)
** Someone who immigrated generations ago and whose family has just never left — less "recent immigrant," more "permanently in-between" culturally
** A political or religious exile — someone who ran afoul of a Kingdom's laws or beliefs (Vel'Kora's memory-stripping punishments, The Sanctuary's severe penalties for magic against nature)
** Someone who arrived as part of a delegation for a specific event (the Version 7 battle, a leadership summit) and simply never left


=== Displaced from Other Times or Places ===
Characters transported to Kinship after stumbling across ancient traps, tools, or other anomalies left behind by the gods remain a valid background, arriving in New Ognos with no prior context for the world around them. This route works especially well for characters who need an "outsider" perspective on the setting.
== Leadership & Nobility ==
With the island fully settled, New Ognos is introducing formal leadership. This section covers the structure and how to claim a role within it. All claims below must be finalized before you create the character tied to that title.
=== The Hierarchy ===
==== High Leadership Titles ====
* '''The Monarchy''' — Rules over all of New Ognos. Possible titles include High King/Queen/Monarch, Emperor/Empress, etc.; their spouse typically also has a companion title. Their children and their children's spouses carry lifetime titles, typically Prince (typically used by men), Princess (typically used by women), or Sovryn (gender-neutral).
* '''The Archduchies —''' Rule over one quarter of the island's territories (e.g., "Archduke of the Northeast") and oversees every Duke/Duchess within it. Within their own Quadrant, they answer only to the High Monarch. In any other Quadrant, they are second to both that area's ruler and the High Monarch. Possible titles include Archduke (typically used by men), Archduchess (typically used by women), or Archduxe / Archreeve (both are gender-neutral). Their spouse typically also holds a companion title, and their children and children's spouses carry lifetime titles of Dame or Thane.
* '''The Duchies''' — Rule over a single territory within a quadrant (e.g. "Duke of The Whispering Atoll"). They answer to both the archduchy of their quadrant and the Monarchy. Possible titles include Duke (typically used by men), Duchess (typically used by women), or Duxe / Reeve (both are gender-neutral). Their spouse typically also holds a companion title, and their children and children's spouses carry lifetime titles of Lord/Lady or Liege. You can use the method below to claim one of these positions; they will be open to all players on a first come, first serve basis.
==== Noble Houses & Estate Titles ====
Beneath the High Leadership tier sits a more local layer of nobility: Houses that hold and govern individual towns, areas, or estates rather than an entire territory. These titles can be inherited, granted, or claimed depending on the House's founding circumstances. You can freely create nobles (and the towns / areas / estates they run!), no special permission needed.
'''Titles for Heads of Noble Houses'''
* '''Dame''' ''(typically used by women)'' / '''Thane''' ''(gender-neutral, typically used by men)'' — The head of a noble House, holding direct authority over their House's domain. Answers up the chain to whichever Duchy governs their territory.
'''Titles for Other Nobles'''
* '''Lady''' ''(typically used by women/girls)'', '''Lord''' ''(gender-neutral, typically used by men/boys)'', '''Liege''' ''(gender-neutral)'' — Members of a noble House who are not its head — spouses, children, siblings, or extended family. May be granted authority over a smaller portion of the House's holdings at the family's discretion.
==== Titles for Gentry & Commoners ====
* '''Ser''' ''(gender-neutral, typically used by women)'', '''Sir''' ''(typically used by men)'', '''Mistress''' ''(typically used by women)'', '''Master''' ''(gender-neutral, typically used by men)'' — Not nobility, but distinguished professionals, landowners, or officers of standing; the bridge between noble Houses and commoners. A gentry character may manage land or business on behalf of a noble House without holding a title within it.
* '''None (Gentry or Commoner)''' — The default; most characters won't hold a formal title.
==== Specialty Titles ====
Some characters may receive titles outside of the normal leadership system.
* '''Exile''' — Exiles are ancient beings that predate most life on Kinship; they are old, powerful, and not always inclined to listen to mortal leadership. Exiles were introduced as a [[Eonmere Exiles|special character opportunity]] during our Eonmere arc. If you are a new player interested in taking on an Exile, please contact Signe to discuss options.
* '''Mayor''' — An appointed or elected administrative leader of a settlement; Mayors handle the day-to-day governance of a town rather than holding an inherited seat. The Mayor of Pyronmouth answers directly to the High Monarch while Mayors of other settlements answer to the Duke/Duchess of the territory their town sits within, and may need to work closely with Dames/Thanes in the area. A Mayor and a Dame/Thane may both hold authority in the same town at once — a Mayor handles civic administration, while a Dame/Thane (if one exists there) owns the physical ground under the town, holds the noble House, and manages their own estate/investments. The two aren't mutually exclusive, and a single character could theoretically hold both.
** Duties of a Mayor may include, but are not limited to:
*** Oversee town government operations and manage budgets.
*** Enforce laws and maintain order through the town guard.
*** Officiate town activities and ceremonies.
*** Meet with citizens for grievances and disputes.
*** Coordinate emergency responses.
*** Issue proclamations and executive orders.
*** Chair town council meetings.
*** Act as a diplomat for the town.
*** Grant pardons, titles, and licenses.
*** Manage taxes and fees.
* '''Vessel''' — Vessels carry a fragment of a deity; they have access to limited forms of Divinity and will typically be respected by those who know their true nature. Known Vessels carry enough weight that even the High Monarchy and Archduchies tend to give them an ear — not out of obligation, but because turning away a god's fragment is rarely wise. You can learn about them [[Divinity|here]].
==== Temple Titles ====
Alongside secular leadership, New Ognos recognizes a structure for organized worship: '''[[The Temple]]''', the umbrella body over every individually recognized Shrine. Temple titles run separately from secular nobility — a Shrinekeeper doesn't outrank, or answer to, a Lord or Dame, though the two frequently work together.
* '''High Voice (gender-neutral), High Priest (typically used by men), High Priestess (typically used by women)''' — Presides over the High Table, the Temple's governing council made up of every Shrine's Shrinekeeper. Sets Temple-wide policy and represents the Temple as a whole to the Crown.
* '''Shrinekeeper (gender-neutral), Priest (typically used by men), Priestess (typically used by women)''' — Leads a single Shrine, the formally recognized worship of one deity. Holds full authority over that Shrine's internal doctrine and clergy, and a seat on the High Table.
* Other Temple clergy titles are set by each individual Shrine and vary widely — see The Temple guide for suggestions.
=== Claiming a Duchy ===
If you want your character to '''hold, inherit, or be closely related to''' a leadership title — whether founding a new duchy over a territory, or joining an already-established one as a relative or heir — this must be arranged ''before'' your character is created. If there is no one in this position/no player has made a claim in the area, it is currently being run by a NPC and you can proceed with the below process. If someone is already playing characters from the family, please contact them directly to discuss options.
'''Process:'''
# Post in '''#leadership''', for example: ''"I would like to found the duchy overseeing [Territory]"'' or ''"I want to create the sister of the [Territory] Duke and have her brother be a NPC"'' (or the equivalent).
# Support will check your request against the current availability (ideas already under discussion, approval already given, etc.) and confirm whether you're clear to proceed. If the position has already been filled, or another issue has come up, Support will let you know and can suggest alternatives.
# Once approved, you're clear to build and submit your character through the normal Joining form. If you are moving an already-established character into the position, Signe will handle the updates from her side and notify you once complete.
#* Please make sure to put "[Title] of [Area]" (ex: "Duke of Aethelreach") in the Alias section prior to any actual nicknames/aliases.
''Our current Monarch and Archduchy positions were selected through polls, surveys, and list randomization based on the number of players available. While we are open to the idea of allowing other players to experience the position at some point in the future, there are currently no timelines for when that may occur; if this is something you would be interested in in future, please contact Signe.''
=== How Leadership Works ===
Holding a leadership title doesn't mean every decision needs a full IC thread before anything can happen. Most leadership calls work like this:
# A player asks in '''#leadership''' whether their character can do something that falls under your authority (e.g., "can my character open a trade route through your territory," "would your Archduchy allow X").
# You give a yes/no answer OOC — no IC post required to make that call official.
# If you'd like to follow up with an actual IC scene or thread reflecting that decision, you're welcome to write one whenever it's convenient.
This means other players' plots are never stalled waiting on an IC post from you, and you're never on the hook to drop everything and write something right away. The OOC answer is what makes the decision real; anything IC after that is just extra flavor if you want it. For pacing, we ask for an OOC response within a few days for small requests, and up to a week for bigger ones; Signe is also always available to help work through requests, especially bigger ones.
== Deity's Welcome ==
Upon joining, each character will be approached by one of our on-site deities and receive a special boon; players can select the deity, or have it randomized. These gifts may be pets, items, or Talents (energy-based abilities). Deities will also reward the pair when a new bond is formed with a [[Companion Creatures|Companion Creature]].
== Next up... ==
== Next up... ==
You can check out the other Essential Guides using the links below!
You can check out the other Essential Guides using the links below!
Line 49: Line 122:
* [[Game Overview]] - a brief look in to game setting & mechanics
* [[Game Overview]] - a brief look in to game setting & mechanics
* [[Playable Races]] - learn more about the people of New Ognos
* [[Playable Races]] - learn more about the people of New Ognos
* [[Posting Guide]] - learn how to use our custom-coded boards


When you've read everything over, you can get going by joining your character [http://www.kinrpg.com/join.php here].
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].
 
[https://discord.gg/TK9v6hEyUx Don't forget to join our Discord!]

Latest revision as of 17:28, 27 July 2026

This guide will walk you through how your character comes to exist in New Ognos. This guide was last updated July 20th, 2026 to reflect New Ognos's shift into a settled, multi-generational era. Any changes made after the fact will be marked with a star (★).

Coming to New Ognos

While New Ognos is still a place of exploration it is no longer a frontier filled solely with fresh arrivals. It's been many years, in-character, since the island was first resettled and we're now seeing our third and later generations of characters being born and raised on-site. The island has begun to move on from the chaos of its early years, though its wild and rocky history still shapes everything about it: its leadership, its territories, and the people who call it home.

This means most new characters today are not "new arrivals", they're locals that were born here, raised here, and are now working, ruling, or causing trouble here. That said, immigration and unusual origins are still very much a part of the world, and this guide covers all of it below.

Before diving in: three of the background options below (Leadership, Vessels, and Temple leadership) require approval before you create your character. Please read those sections carefully if any apply to you.

Character Origins

Born in New Ognos

The most common origin for a new character today. Your character may be:

  • A second, third, or later-generation descendant of an original settler
  • Born into a settled territory, one of the Kingdom-immigrant communities, or a noble/leadership House
  • A descendant of one of the original Wave settlers, the Starchildren, or other notable figures from the island's recent history — feel free to draw connections to the events in History & Current Events, but note that using a named historical figure as a direct ancestor may need a check-in via your private support channel to avoid overlap with other players' characters.
  • Some example backgrounds include:
    • A character who's recently come into a noble title or inherited a House seat they weren't raised expecting to hold (younger sibling whose elder died/stepped back, distant cousin called in when a line ran out)
    • Someone born during one of the sieges or crises (Shard-Touched Horde, Final Night, the Oracle's Fall) now old enough to have grown up entirely in the shadow of a story their parents lived through firsthand
    • Someone raised in one of the newly-unlocked territories rather than Pyronmouth proper
    • A character estranged from or actively rejecting their family's noble/leadership status — chose commoner life, ran from an arranged succession, etc.
    • Someone born into one of the Shrines, factions, cults, or organizations rather than into a district or House
    • A descendant of Starchildren or siege heroes who's spent their whole life being compared to a parent's legend, for better or worse
    • Someone from a Riftborn or otherwise Rift-touched family line

Immigrating from a Kingdom

New Ognos maintains contact and trade with several outside Kingdoms, and immigration is ongoing. Your character might have:

  • Left one of the Kingdoms recently, or years ago, for any of the reasons that have always drawn people to New Ognos (opportunity, refuge, curiosity, running from something)
  • Family who immigrated a generation or two back, making your character New Ognos-born but Kingdom-descended
  • Some example backgrounds include:
    • Sent specifically to represent Kingdom interests in New Ognos now that formal diplomacy/leadership exists — a minor noble posted here almost like an ambassador
    • Left because of a Kingdom's specific internal tension (e.g., fleeing Pyraheim's Valka/Human unrest, escaping Vel'Kora's strict laws around True Names, a Rockfolk who doesn't fit the segregated social mold)
    • Drawn by New Ognos's new formal Leadership system specifically — an ambitious character angling to claim or marry into a noble seat
    • A trader or Guild-affiliated immigrant who came for the economic opportunity tied to a specific export/import shortage (e.g., Asteria's grain shortage, Vel'Kora's magical reagent shortage)
    • Someone who immigrated generations ago and whose family has just never left — less "recent immigrant," more "permanently in-between" culturally
    • A political or religious exile — someone who ran afoul of a Kingdom's laws or beliefs (Vel'Kora's memory-stripping punishments, The Sanctuary's severe penalties for magic against nature)
    • Someone who arrived as part of a delegation for a specific event (the Version 7 battle, a leadership summit) and simply never left

Displaced from Other Times or Places

Characters transported to Kinship after stumbling across ancient traps, tools, or other anomalies left behind by the gods remain a valid background, arriving in New Ognos with no prior context for the world around them. This route works especially well for characters who need an "outsider" perspective on the setting.

Leadership & Nobility

With the island fully settled, New Ognos is introducing formal leadership. This section covers the structure and how to claim a role within it. All claims below must be finalized before you create the character tied to that title.

The Hierarchy

High Leadership Titles

  • The Monarchy — Rules over all of New Ognos. Possible titles include High King/Queen/Monarch, Emperor/Empress, etc.; their spouse typically also has a companion title. Their children and their children's spouses carry lifetime titles, typically Prince (typically used by men), Princess (typically used by women), or Sovryn (gender-neutral).
  • The Archduchies — Rule over one quarter of the island's territories (e.g., "Archduke of the Northeast") and oversees every Duke/Duchess within it. Within their own Quadrant, they answer only to the High Monarch. In any other Quadrant, they are second to both that area's ruler and the High Monarch. Possible titles include Archduke (typically used by men), Archduchess (typically used by women), or Archduxe / Archreeve (both are gender-neutral). Their spouse typically also holds a companion title, and their children and children's spouses carry lifetime titles of Dame or Thane.
  • The Duchies — Rule over a single territory within a quadrant (e.g. "Duke of The Whispering Atoll"). They answer to both the archduchy of their quadrant and the Monarchy. Possible titles include Duke (typically used by men), Duchess (typically used by women), or Duxe / Reeve (both are gender-neutral). Their spouse typically also holds a companion title, and their children and children's spouses carry lifetime titles of Lord/Lady or Liege. You can use the method below to claim one of these positions; they will be open to all players on a first come, first serve basis.

Noble Houses & Estate Titles

Beneath the High Leadership tier sits a more local layer of nobility: Houses that hold and govern individual towns, areas, or estates rather than an entire territory. These titles can be inherited, granted, or claimed depending on the House's founding circumstances. You can freely create nobles (and the towns / areas / estates they run!), no special permission needed.

Titles for Heads of Noble Houses

  • Dame (typically used by women) / Thane (gender-neutral, typically used by men) — The head of a noble House, holding direct authority over their House's domain. Answers up the chain to whichever Duchy governs their territory.

Titles for Other Nobles

  • Lady (typically used by women/girls), Lord (gender-neutral, typically used by men/boys), Liege (gender-neutral) — Members of a noble House who are not its head — spouses, children, siblings, or extended family. May be granted authority over a smaller portion of the House's holdings at the family's discretion.

Titles for Gentry & Commoners

  • Ser (gender-neutral, typically used by women), Sir (typically used by men), Mistress (typically used by women), Master (gender-neutral, typically used by men) — Not nobility, but distinguished professionals, landowners, or officers of standing; the bridge between noble Houses and commoners. A gentry character may manage land or business on behalf of a noble House without holding a title within it.
  • None (Gentry or Commoner) — The default; most characters won't hold a formal title.

Specialty Titles

Some characters may receive titles outside of the normal leadership system.

  • Exile — Exiles are ancient beings that predate most life on Kinship; they are old, powerful, and not always inclined to listen to mortal leadership. Exiles were introduced as a special character opportunity during our Eonmere arc. If you are a new player interested in taking on an Exile, please contact Signe to discuss options.
  • Mayor — An appointed or elected administrative leader of a settlement; Mayors handle the day-to-day governance of a town rather than holding an inherited seat. The Mayor of Pyronmouth answers directly to the High Monarch while Mayors of other settlements answer to the Duke/Duchess of the territory their town sits within, and may need to work closely with Dames/Thanes in the area. A Mayor and a Dame/Thane may both hold authority in the same town at once — a Mayor handles civic administration, while a Dame/Thane (if one exists there) owns the physical ground under the town, holds the noble House, and manages their own estate/investments. The two aren't mutually exclusive, and a single character could theoretically hold both.
    • Duties of a Mayor may include, but are not limited to:
      • Oversee town government operations and manage budgets.
      • Enforce laws and maintain order through the town guard.
      • Officiate town activities and ceremonies.
      • Meet with citizens for grievances and disputes.
      • Coordinate emergency responses.
      • Issue proclamations and executive orders.
      • Chair town council meetings.
      • Act as a diplomat for the town.
      • Grant pardons, titles, and licenses.
      • Manage taxes and fees.
  • Vessel — Vessels carry a fragment of a deity; they have access to limited forms of Divinity and will typically be respected by those who know their true nature. Known Vessels carry enough weight that even the High Monarchy and Archduchies tend to give them an ear — not out of obligation, but because turning away a god's fragment is rarely wise. You can learn about them here.

Temple Titles

Alongside secular leadership, New Ognos recognizes a structure for organized worship: The Temple, the umbrella body over every individually recognized Shrine. Temple titles run separately from secular nobility — a Shrinekeeper doesn't outrank, or answer to, a Lord or Dame, though the two frequently work together.

  • High Voice (gender-neutral), High Priest (typically used by men), High Priestess (typically used by women) — Presides over the High Table, the Temple's governing council made up of every Shrine's Shrinekeeper. Sets Temple-wide policy and represents the Temple as a whole to the Crown.
  • Shrinekeeper (gender-neutral), Priest (typically used by men), Priestess (typically used by women) — Leads a single Shrine, the formally recognized worship of one deity. Holds full authority over that Shrine's internal doctrine and clergy, and a seat on the High Table.
  • Other Temple clergy titles are set by each individual Shrine and vary widely — see The Temple guide for suggestions.

Claiming a Duchy

If you want your character to hold, inherit, or be closely related to a leadership title — whether founding a new duchy over a territory, or joining an already-established one as a relative or heir — this must be arranged before your character is created. If there is no one in this position/no player has made a claim in the area, it is currently being run by a NPC and you can proceed with the below process. If someone is already playing characters from the family, please contact them directly to discuss options.

Process:

  1. Post in #leadership, for example: "I would like to found the duchy overseeing [Territory]" or "I want to create the sister of the [Territory] Duke and have her brother be a NPC" (or the equivalent).
  2. Support will check your request against the current availability (ideas already under discussion, approval already given, etc.) and confirm whether you're clear to proceed. If the position has already been filled, or another issue has come up, Support will let you know and can suggest alternatives.
  3. Once approved, you're clear to build and submit your character through the normal Joining form. If you are moving an already-established character into the position, Signe will handle the updates from her side and notify you once complete.
    • Please make sure to put "[Title] of [Area]" (ex: "Duke of Aethelreach") in the Alias section prior to any actual nicknames/aliases.

Our current Monarch and Archduchy positions were selected through polls, surveys, and list randomization based on the number of players available. While we are open to the idea of allowing other players to experience the position at some point in the future, there are currently no timelines for when that may occur; if this is something you would be interested in in future, please contact Signe.

How Leadership Works

Holding a leadership title doesn't mean every decision needs a full IC thread before anything can happen. Most leadership calls work like this:

  1. A player asks in #leadership whether their character can do something that falls under your authority (e.g., "can my character open a trade route through your territory," "would your Archduchy allow X").
  2. You give a yes/no answer OOC — no IC post required to make that call official.
  3. If you'd like to follow up with an actual IC scene or thread reflecting that decision, you're welcome to write one whenever it's convenient.

This means other players' plots are never stalled waiting on an IC post from you, and you're never on the hook to drop everything and write something right away. The OOC answer is what makes the decision real; anything IC after that is just extra flavor if you want it. For pacing, we ask for an OOC response within a few days for small requests, and up to a week for bigger ones; Signe is also always available to help work through requests, especially bigger ones.

Deity's Welcome

Upon joining, each character will be approached by one of our on-site deities and receive a special boon; players can select the deity, or have it randomized. These gifts may be pets, items, or Talents (energy-based abilities). Deities will also reward the pair when a new bond is formed with a Companion Creature.

Next up...

You can check out the other Essential Guides using the links below!

When you've read everything over, you can get going by registering for an account here.