Expeditions: Difference between revisions
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== Process == | == Process == | ||
# Fill out the template below to initiate the mini-game; this can be done on the | # Fill out the template below to initiate the mini-game; this can be done on the #catalysts-and-games channel on Discord. | ||
# The Support Team will | # The Support Team will generate base results, with expansion or details added by Support to suit your requests/the circumstances of the adventure. | ||
# You will receive a prompt for each day of travel and must reply to at least one prompt for every 2 days (10 days of travel = 5 mandatory prompt replies). Answering all prompts will grant you bonuses! | |||
# Notify Support | #* Prompts may be answered in any order, and can be done in one post or several. | ||
#* We ask that you include at least one key detail from the prompt(s) you're answering, but we'd love for you to dive into the aspects that interest you most. | |||
# Notify Support when you're ready to finalize your results; this can be done by responding to the thread on Discord, or through your private support channel if your request was made on the Support board. | |||
== Funding == | == Funding == | ||
| Line 17: | Line 19: | ||
** At the end of your adventure, the Guild will negotiate with you for a percentage of your earnings. | ** At the end of your adventure, the Guild will negotiate with you for a percentage of your earnings. | ||
* Your Expedition will end if you run out of funds. | * Your Expedition will end if you run out of funds. | ||
== Areas & Discovery == | |||
* Characters can start your expedition in any of the known areas, currently the Beach, Forest, or Mountain Ring. These areas are partially mapped, but there is still plenty to discover. Think of it as filling in the "gaps" left in the framework we've provided! You can see more about the known areas on the [https://www.kinrpg.com/maps.php Maps] page and explained in more detail on the [[Island Information]] page; you can also see species, landmarks, etc. in the [https://kinrpg.com/resources.php#databases Databases] section of the Resources area on the site. | |||
* Characters will typically make new discoveries in their selected area; this may include, but is not limited to: new animal or plant species, landmarks, and Lostholds. Support will tell you what ''type'' of discovery you've made but there are few restrictions otherwise! If you have any trouble coming up with ideas for your discovery, please ask Support; we can provide you some basic details that you can elaborate on, or even create a fuller description that your character can name, if that's easier. | |||
** If you create a discovery that wasn't issued by the system while answering prompts, you can submit it to the appropriate [https://kinrpg.com/resources.php#databases database] for a credit of 25c! The only restriction is that new biomes must be introduced by the Support Team. | |||
* If your character heads towards a boundary (for example, you set Area to "Forest, heading northeast"), you might unlock a new section of the island! If a new part of the island is unlocked, the game will "pause" and we will ask you to select the new environment from a generated list of potential biomes; you may also provide suggestions, if you have other ideas. Once the new area is determined, your final roll(s) will be completed and all results will be set in this new area. | |||
== Rewards == | == Rewards == | ||
| Line 22: | Line 31: | ||
* Coin purses are split evenly amongst all participants, you can work out alternate arrangements privately if desired. | * Coin purses are split evenly amongst all participants, you can work out alternate arrangements privately if desired. | ||
* Items, pets, progression, etc. will be kept by the individual who earned it, unless other arrangements are made. | * Items, pets, progression, etc. will be kept by the individual who earned it, unless other arrangements are made. | ||
== In-Character Motivations == | |||
Below are some ideas for a character's motivations for taking on an Expedition! | |||
* Searching for vital resources (food, water, building materials) for survival and growth. | |||
* Securing strategic locations for future expansion or safer travel routes. | |||
* Seeking the thrill of discovery and adventure. | |||
* Hunting for valuable artifacts, hidden riches, or legendary items. | |||
* Gaining favor with Guilds or powerful leaders for political influence. | |||
* Reconnecting with ancestral roots, uncovering ruins or exploring untouched areas. | |||
* Pursuing personal curiosity. | |||
* Seeking fame and building a lasting legacy. | |||
* Rescuing lost friends or protecting settlements from dangers. | |||
== Template == | == Template == | ||
* '''Character Name(s):''' Expeditions can be Solo or Groups of up to 3 members; Groups can include NPCs or Player Characters. | * '''Character Name(s):''' Expeditions can be Solo or Groups of up to 3 members; Groups can include NPCs or Player Characters. | ||
* '''Funding:''' | * '''Funding:''' ''See [[Expeditions#Funding|Funding]] section above.'' | ||
* '''Pets:''' Bring up to 2 pets for the Expedition; must be assigned to character. | * '''Pets:''' Bring up to 2 pets for the Expedition; must be assigned to character. | ||
* '''Days of Travel:''' Must be an even number between 2 and 20. | * '''Days of Travel:''' Must be an even number between 2 and 20. | ||
* '''Area:''' | * '''Area:''' ''See [[Expeditions#Areas & Discovery|Areas & Discoveries]] section above.'' | ||
* '''Requests/Goals:''' ''Optional,'' we cannot guarantee we can fulfill these but are happy to keep them in mind during generation! | * '''Requests/Goals:''' ''Optional,'' we cannot guarantee we can fulfill these but are happy to keep them in mind during generation! | ||
* '''Notes, Items, or Other:''' | * '''Notes, Items, or Other:''' | ||
== Example Experience == | |||
''This is a brief made up example so players can have an idea of what this will look like; results will typically be more cohesive, detailed, and have higher variation potential than the below!'' | |||
=== '''Player Initiation''' === | |||
'''Character Name:''' Aria Flint | |||
'''Funding:''' Self, 450c | |||
'''Pets:''' Onyx (Vespercat) | |||
'''Days of Travel:''' 5 | |||
'''Area:''' Forest | |||
'''Requests/Goals:''' None | |||
'''Notes, Items, or Other:''' None | |||
---- | |||
=== '''Support Response''' === | |||
'''Area:''' Forest | |||
'''Days of Travel:''' 5 | |||
'''Starting Coin Purse:''' 450c | |||
----'''Day 1 of 5 - SUPER LUCK''' | |||
While exploring the dense forest, Aria stumbles across an overgrown path leading to a small, hidden grove. In the center of the grove, she finds a collection of rare herbs and a peculiar stone that hums with a gentle warmth. '''Aria has collected rare herbs and a mysterious warm stone, which can be used in future crafting or alchemy.''' '''Aria has received a rare artifact! This artifact can be used as a power source or for enchanting purposes.''' | |||
'''Day 2 of 5''' | |||
As twilight descends, a strange howling echoes through the forest. Aria and Onyx are not alone—dark silhouettes loom in the distance, shifting ever closer. She's in for an encounter, but with what or who? | |||
'''Day 3 of 5''' | |||
Near an ancient rock formation, Aria sees a shimmering mirage. As she gets closer, it transforms into a fleeting image of a long-lost city. Within the vision, she notices a shadowy figure watching her, its eyes glinting like embers, then vanishing without a trace. | |||
'''Day 4 of 5''' | |||
While trekking through a narrow gorge, Aria brushes against a thorny shrub. Its spines secrete a toxic resin, leading to nausea and intense headaches—an ailment known locally as "Canyon Fever." ''Duration: 24 hours'' [may affect next day of travel] | |||
'''Day 5 of 5''' | |||
Onyx senses something hidden beneath a pile of rocks and starts to dig. Aria helps, uncovering an ancient marking that transfers onto Onyx, giving her '''+15 Progression points and a unique marking of your choice'''. This marking can take any form, such as a shimmering symbol or a pattern, and may have a special effect like faint glowing or shifting colors. | |||
'''Aria's journey has ended!''' | |||
'''Rewards:''' | |||
* Ending Coin Purse: 450c '''(no change to bank)''' | |||
* Rare Artifact (power source or enchantment tool) | |||
** Resell Value: 600 - 800c | |||
* +15 Progression Points to Onyx | |||
* Special Marking for Onyx | |||
'''Decisions:''' | |||
* Create a new Forest Landmark | |||
'''You must reply to at least one prompt for every 2 days (any 3 prompt replies)'''. Prompts may be answered in any order, and can be done in one post or several. Answering all prompts will grant you the following bonuses: | |||
* 375c | |||
* 4 Lesser Shards | |||
Latest revision as of 17:14, 24 October 2025
This mini-game allows characters to help explore and map the island of New Ognos; it is often a high risk but also high reward experience.
Process
- Fill out the template below to initiate the mini-game; this can be done on the #catalysts-and-games channel on Discord.
- The Support Team will generate base results, with expansion or details added by Support to suit your requests/the circumstances of the adventure.
- You will receive a prompt for each day of travel and must reply to at least one prompt for every 2 days (10 days of travel = 5 mandatory prompt replies). Answering all prompts will grant you bonuses!
- Prompts may be answered in any order, and can be done in one post or several.
- We ask that you include at least one key detail from the prompt(s) you're answering, but we'd love for you to dive into the aspects that interest you most.
- Notify Support when you're ready to finalize your results; this can be done by responding to the thread on Discord, or through your private support channel if your request was made on the Support board.
Funding
- All Expeditions require a coin pouch, from which all losses will be deducted and all earnings will be added.
- You can choose to fund your own Expedition, or receive funding from one of our Guilds.
- If you fund your own Expedition, you can risk your full bank or set a specific cap.
- If you choose Guild Funding, you will receive 100c per day, per character participating.
- A solo explorer exploring for 3 days will receive a starting purse of 300c; a party of two exploring for 3 days will receive a starting purse of 600c.
- At the end of your adventure, the Guild will negotiate with you for a percentage of your earnings.
- Your Expedition will end if you run out of funds.
Areas & Discovery
- Characters can start your expedition in any of the known areas, currently the Beach, Forest, or Mountain Ring. These areas are partially mapped, but there is still plenty to discover. Think of it as filling in the "gaps" left in the framework we've provided! You can see more about the known areas on the Maps page and explained in more detail on the Island Information page; you can also see species, landmarks, etc. in the Databases section of the Resources area on the site.
- Characters will typically make new discoveries in their selected area; this may include, but is not limited to: new animal or plant species, landmarks, and Lostholds. Support will tell you what type of discovery you've made but there are few restrictions otherwise! If you have any trouble coming up with ideas for your discovery, please ask Support; we can provide you some basic details that you can elaborate on, or even create a fuller description that your character can name, if that's easier.
- If you create a discovery that wasn't issued by the system while answering prompts, you can submit it to the appropriate database for a credit of 25c! The only restriction is that new biomes must be introduced by the Support Team.
- If your character heads towards a boundary (for example, you set Area to "Forest, heading northeast"), you might unlock a new section of the island! If a new part of the island is unlocked, the game will "pause" and we will ask you to select the new environment from a generated list of potential biomes; you may also provide suggestions, if you have other ideas. Once the new area is determined, your final roll(s) will be completed and all results will be set in this new area.
Rewards
- Coin purses are split evenly amongst all participants, you can work out alternate arrangements privately if desired.
- Items, pets, progression, etc. will be kept by the individual who earned it, unless other arrangements are made.
In-Character Motivations
Below are some ideas for a character's motivations for taking on an Expedition!
- Searching for vital resources (food, water, building materials) for survival and growth.
- Securing strategic locations for future expansion or safer travel routes.
- Seeking the thrill of discovery and adventure.
- Hunting for valuable artifacts, hidden riches, or legendary items.
- Gaining favor with Guilds or powerful leaders for political influence.
- Reconnecting with ancestral roots, uncovering ruins or exploring untouched areas.
- Pursuing personal curiosity.
- Seeking fame and building a lasting legacy.
- Rescuing lost friends or protecting settlements from dangers.
Template
- Character Name(s): Expeditions can be Solo or Groups of up to 3 members; Groups can include NPCs or Player Characters.
- Funding: See Funding section above.
- Pets: Bring up to 2 pets for the Expedition; must be assigned to character.
- Days of Travel: Must be an even number between 2 and 20.
- Area: See Areas & Discoveries section above.
- Requests/Goals: Optional, we cannot guarantee we can fulfill these but are happy to keep them in mind during generation!
- Notes, Items, or Other:
Example Experience
This is a brief made up example so players can have an idea of what this will look like; results will typically be more cohesive, detailed, and have higher variation potential than the below!
Player Initiation
Character Name: Aria Flint
Funding: Self, 450c
Pets: Onyx (Vespercat)
Days of Travel: 5
Area: Forest
Requests/Goals: None
Notes, Items, or Other: None
Support Response
Area: Forest
Days of Travel: 5
Starting Coin Purse: 450c
Day 1 of 5 - SUPER LUCK
While exploring the dense forest, Aria stumbles across an overgrown path leading to a small, hidden grove. In the center of the grove, she finds a collection of rare herbs and a peculiar stone that hums with a gentle warmth. Aria has collected rare herbs and a mysterious warm stone, which can be used in future crafting or alchemy. Aria has received a rare artifact! This artifact can be used as a power source or for enchanting purposes.
Day 2 of 5
As twilight descends, a strange howling echoes through the forest. Aria and Onyx are not alone—dark silhouettes loom in the distance, shifting ever closer. She's in for an encounter, but with what or who?
Day 3 of 5
Near an ancient rock formation, Aria sees a shimmering mirage. As she gets closer, it transforms into a fleeting image of a long-lost city. Within the vision, she notices a shadowy figure watching her, its eyes glinting like embers, then vanishing without a trace.
Day 4 of 5
While trekking through a narrow gorge, Aria brushes against a thorny shrub. Its spines secrete a toxic resin, leading to nausea and intense headaches—an ailment known locally as "Canyon Fever." Duration: 24 hours [may affect next day of travel]
Day 5 of 5
Onyx senses something hidden beneath a pile of rocks and starts to dig. Aria helps, uncovering an ancient marking that transfers onto Onyx, giving her +15 Progression points and a unique marking of your choice. This marking can take any form, such as a shimmering symbol or a pattern, and may have a special effect like faint glowing or shifting colors.
Aria's journey has ended!
Rewards:
- Ending Coin Purse: 450c (no change to bank)
- Rare Artifact (power source or enchantment tool)
- Resell Value: 600 - 800c
- +15 Progression Points to Onyx
- Special Marking for Onyx
Decisions:
- Create a new Forest Landmark
You must reply to at least one prompt for every 2 days (any 3 prompt replies). Prompts may be answered in any order, and can be done in one post or several. Answering all prompts will grant you the following bonuses:
- 375c
- 4 Lesser Shards